vale
Mathematician
Many posters here abbreviate Pyramids as mids.
Thanks mate. I am a "Monarch bordering on Emperor" player, which means I can compete competently on Emperor, but prefer the more "loose" style of game that Monarch allows. I love gambits, shiny wonders, "non-ideal" strategies and such, and Emperor is not very flexible with most of my "fun" ideals, so I play Monarch, where I win 90% of my games pretty easily, but still, I stick to what I enjoy most.Attached is 4000 BC start. Bleys: what lvl do you normally play?
Building wealth as indicated to keep afloat. Also the extra trade route, while it will be a +1 trade route which is nothing to be jumping through hoops over is a boost. It is on the path to CoL and thus CS if you don't go through the religious techs which with no marble at all, seems like the way to go.
Who said he would run representation off the Pyramids? And with all those forests, you don't need to (and shouldn't even try to) hook up stone. Clearly he needs to get HR running early. The problem with teching Monarchy or Oracling Monarchy is that you have to sink a lot of beakers into a path that in my opinion is off the target which is Bureaucracy for this amazing capital. Unfortunately, if you get Bureaucracy without Hereditary Rule it is essentially wasted.
And yes, in isolation lightbulbing isn't spectacular. That doesn't matter though because he could just as easily settle the specialists he gets to boost his capital even more.
Yes, but do you want to make more hammers over time or less hammers over time? You have trait cheapened granaries here. So the outlay to get a city whip ready is a 1 population whip.
And you are rushing for city spots in a way if only for their fogbusting value which is pretty huge on this ginormous continent.
Sure thing bro. Here is my dot-maps:Bleys, I would really like to see your dot map and/or save is you have a chance to retrieve/post them.
You need to ReX faster than 4 cities by 500 BC, to protect the land that is rightfully yours from being stolen away by another land-hungry civ ... Expand faster!
Agreed that IW was a waste of beakers, as was Archery, and Metal Casting should have been delayed until after the more crucial techs of CoL, Currency, and Monarchy.
BIG QUESTION: what are the next wonders to be prioritized?
Build the "4 more settlers" wonder.
It gives +50% of everything!
That's actually a great idea!Build the "4 more settlers" wonder.
It gives +50% of everything!
Some advices:
- Forget early wonders .... you have good land and settlers will be far more useful than wonders in here IMHO
- Check if you're really isolated.... it is still soon in the game and you may have a coastal bridge somewhere ( like in the SE )
- Try to not crash your economy while expanding and beware of barbs ( you need to do all the fog busting....
- Tech CoL and currency ASAP