What's so good about Democracy?

Bartleby said:
Welcome to CFC soloiscool and cheesejoff! :)

I have used Democracy in games when I have a small empire
When you have a small empire Republic is good enough in terms of corruuption.
 
I readd about the first 10 replies in the thread, but stopped after that, so forgive me if its redunddant.

Republic got boosted with the free unit support in C3C. In vanilla Civ3, Democracy vs. Republic for me matters if, 1) I'm going for a peaceful game, 2) The AI already researched the useless techs, 3) I'm a religious civ. Otherwise, I findd myself in Republic alot.
 
How can poeple win witjh communism? It is so bad! If you stay on rep or switch to demo, you can beat the AI by declaring war on them, so they will switch to communism, and slow down there production, so you outresearch them easily. Explain me. I don't understand.
 
Democracy is not worthwile in C3C. I never use it. The diadvantages outweigh by far its potential advantages (providing you won't have wars, which is highly unlikely in a normal game, to say the least ...).
 
So, let me make a conclusion:
C3C -> Communism
Civ3/PTW -> Democracy

Republic is good in all version, and the best in most cases.
 
But if IIRC the secret police HQ in Communism was broken and actually INCREASED corruption. So Communism is powerful in C3C providing you don't build the secret police HQ me thinks.
 
Um, no. SPHQ acts as another FP in C3C, increasing OCN. Since corruption is spread around in Communism without regards to distance, increasing OCN helps every city.
 
mastertyguy said:
How can poeple win witjh communism? It is so bad! If you stay on rep or switch to demo, you can beat the AI by declaring war on them, so they will switch to communism, and slow down there production, so you outresearch them easily. Explain me. I don't understand.

I often leave between cities only 2 tiles space
So my cities dont go over size 12 ( i dont build hospitals either) and i have many cities.
If i have communism on the waste is only 2-3 shields or 4-5 commerce per cityand that doesnt matter with 30 cities. But the unitsupport is 6 in every city size. So i can build many units.
With this units i declare war and conquer all its that easy. If i have 30 tanks it doesnt matter if the ai has 5 modern armor.
And even in communism i could research in 6 turns which is faster than the ai in fachism can research.
But i only play monarch....so maybe this dont work in higher difficulties.

e: edited to sound a bit less german :D
 
I hardly ever use Monarchy, preferring Republic in the middlegame. I'll go to Democracy if I have time to research the techs, though otherwise will stick with Republic for a while. I've been a Communist only once, mainly because my far-flung Democratic empire was getting agitatingly unstable during a long war, and switched back after the war ended. It worked, but I can see how people would shy away from either one.
 
i find commie to be excellent, but what gov i end up using is quite random.
i've foundthat somtimes i feel like be a republic, others a monarchy and when im lagging on research skip them an d go to feudalism. and whether i leave monarch/repub/feudal is whether i can be bothered going to another government. im pretty lazy :sleep:
 
Communism is absolutely devastating if you've managed to conquer a good to large-sized empire (say, your entire starting continent). If you combine it with the FP, SPHQ, and Courthouses here and there, and toss in a couple of policemen, it's a production powerhouse. It's true that you can't rush without killing pop, but you get such massive troop allotments and you can conscript enough each turn that it shouldn't matter - you're the freight train, once you build up enough production momentum, you're just going to overwhelm everybody.

Cash rushing isn't terribly effective for combat units in the entire Civ3 line in my experience either, everything's terribly expensive until the last few turns unless you have huge coffers.

Plus, since you don't need cash for rushing (only upgrading) you can jack up Science and Lux as much as needed to stay competitive. Communism is a very powerful tool for the warmonger - in C3C at least, in the others it's garbage.
 
gunkulator said:
Um, no. SPHQ acts as another FP in C3C, increasing OCN. Since corruption is spread around in Communism without regards to distance, increasing OCN helps every city.

http://forums.civfanatics.com/showthread.php?t=68415&page=1&pp=20

This is a post of november 2.003. I'm not sure if they fixed the broken SPHQ in patch v.1.22:

"Corruption issues by Alexman:

--------------------------------------------------------------------------

I just got my copy of Conquests, and finished some tests to see if anything related to corruption has changed. Did it ever!

FP rank bug is fixed. Cities closer to the FP than to the Palace no longer use the Palace's set of cities to determine OCN corruption.
There is now a penalty instead of a bonus for RCP.

They 'fixed' RCP by giving equidistant cities the worst rank, instead of the best, as was the case in PTW. So now you get penalized for building two or more cities the same distance from the Palace or FP. Note that distances are still rounded down, so a city at distance 4 is considered the same distance as a city at 4.5, and they would get penalized for their RCP positioning.

The FP increases the rank of all your cities. More specifically, when you build a FP far from your capital, all cities near your capital have their corruption increased because the rank of all cities is increased to 2(r-1), where r is their old rank without the FP. So building a FP may or may not increase your overall corruption, because you get a whole new ring of cities where the rank starts from 1, but the rank within each ring goes up by increments of 2 instead of increments of 1. Building a FP (and SPHQ) in Communism always increases your corruption"
 
The only version of C3C that had the FP bug was the original release. It was fixed in the first patch. Communism is almost bugged in the players favor now with almost no corruption anywhere no matter how large your empire is once the SPHQ is built. The AI still self destructs under it because it whips too much although it does do better than VC3 or PTW with it. The human can control himself more.
 
Ummm, ok. it's just that in agame i played in september (and I believe I had it patched) building the SPHQ actually turned my income negative due to the increased corruption. But if it works fine for everybody now, it must be me then :blush:
 
I'm always in debt in Republic and always have tons of gold in Democracy and have never been bothered with war weariness even in what I consider a long war. Of course I'm only playin at chieftan level, for now.
 
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