AbsoluteZero
Deity
City Raider I II II?
Or
Collateral Damage I II III?
I usually pick Coll. Damage and extra bombardment ( if I don't have -16% a turn ) for taking down the walls quicker. My thinking is less time for the enemy to reinforce where I am about to attack and also the col damage will weaken the troops more, letting me mop up. The cat's die anyway and I am not sure city raider would change that much.
Or
Collateral Damage I II III?
I usually pick Coll. Damage and extra bombardment ( if I don't have -16% a turn ) for taking down the walls quicker. My thinking is less time for the enemy to reinforce where I am about to attack and also the col damage will weaken the troops more, letting me mop up. The cat's die anyway and I am not sure city raider would change that much.