I think most people who have played this game a lot agree that the horsemen is way too strong the way it is now. You can easily conquer several nearby civs with it, even on deity. Note that I'm not talking about the companion cavalry here, or even the Mongols with their bonus move- I'm just talking about the stock horseman with 4 move and 12 strength.
The question is, what would be the best way to change things so that they don't just steamroll everything in the early game? Of course part of the problem is the AI, which can't really account for all the movement possibilites of a 4 move unit. But I think there are things which could be done so that the horsemen is at least balanced with the other units in its era.
One very simple change is to reduce the horseman down to 3 move. All the other mounted units (except the lancer, which is a whole other topic) only get 3 moves, so why should the horseman be any different? This would also help the AI a lot in defending against horsemen. And you wouldn't be able to abuse the tactic of "move forward, attack, move back 2" which basically turns the horseman into a ranged unit with a range of 2. I think reducing the movement of the horseman is an obvious first step.
However... is that really enough? Even with 3 move, the horseman still seems like it would be much better than any other early unit. It's still strong enough to beat spears on open ground, and with enough promos it can even beat them on rough terrain. I think reducing its strength to 10 would also be a good change.
EVEN THEN, I'm not sure that's enough of a nerf. 3-move, 10-strength horsemen could still team up to take down anything in the early game, and then retreat to safety for healing. And using swordsman/spearmen is just so clumsy. So here's a more radical suggestion- give all melee units the ability to attack and then move.
One of the best features about horsemen (and all mounted) is that you can wait for an enemy unit to move onto open terrain, kill it with the horseman, and then run away. You can't do that with other melee- they'll just get stuck in the open terrain after they win the battle, and probably die to any counterattack. Giving all melee the ability to move after attacking would give the regular units a chance to compete with horsemen.
The question is, what would be the best way to change things so that they don't just steamroll everything in the early game? Of course part of the problem is the AI, which can't really account for all the movement possibilites of a 4 move unit. But I think there are things which could be done so that the horsemen is at least balanced with the other units in its era.
One very simple change is to reduce the horseman down to 3 move. All the other mounted units (except the lancer, which is a whole other topic) only get 3 moves, so why should the horseman be any different? This would also help the AI a lot in defending against horsemen. And you wouldn't be able to abuse the tactic of "move forward, attack, move back 2" which basically turns the horseman into a ranged unit with a range of 2. I think reducing the movement of the horseman is an obvious first step.
However... is that really enough? Even with 3 move, the horseman still seems like it would be much better than any other early unit. It's still strong enough to beat spears on open ground, and with enough promos it can even beat them on rough terrain. I think reducing its strength to 10 would also be a good change.
EVEN THEN, I'm not sure that's enough of a nerf. 3-move, 10-strength horsemen could still team up to take down anything in the early game, and then retreat to safety for healing. And using swordsman/spearmen is just so clumsy. So here's a more radical suggestion- give all melee units the ability to attack and then move.
One of the best features about horsemen (and all mounted) is that you can wait for an enemy unit to move onto open terrain, kill it with the horseman, and then run away. You can't do that with other melee- they'll just get stuck in the open terrain after they win the battle, and probably die to any counterattack. Giving all melee the ability to move after attacking would give the regular units a chance to compete with horsemen.