I don't think there'll be an elimination thread for Score Victory, and I don't know if any particular civ has an advantage for ScrV either. I'm mostly curious since I have yet to win a ScrV on standard settings, and am wondering if I will actually ever do so w/out cheating the settings.
ScrV is different from other victory types since it takes a lot of control away from the player. A ScrV (on standard settings) is won by having the greatest score when 500 turns have passed, and currently there's no way for players to change the turn limit after the session has started.
I'm not sure that getting a high score will be the main difficulty here. I think the main problem will be in preventing any player from winning before the turn limit is reached.
One can prevent oneself from winning by just avoiding most win conditions. Don't do any space race projects. Leave foreign capitals alone. Delete GWAMs or any other source of Great Works of Art as they come by. Don't convert beyond one's borders (but do note that getting a religion is worth a lot of points). Consistently vote onself down on diplo victory points (lol).
Pseudo domination could partially help. Leaving each other civ with only their capital means they lack the means to do much, so they're unlikely to finish space race projects, muster a large army, or build districts. But Religious Victory and Cultural Victory can end the game early at that point, and it's not possible to shut off passive religious spread and tourism.
I'm curious about what thoughts and ideas y'all have!
ScrV is different from other victory types since it takes a lot of control away from the player. A ScrV (on standard settings) is won by having the greatest score when 500 turns have passed, and currently there's no way for players to change the turn limit after the session has started.
I'm not sure that getting a high score will be the main difficulty here. I think the main problem will be in preventing any player from winning before the turn limit is reached.
One can prevent oneself from winning by just avoiding most win conditions. Don't do any space race projects. Leave foreign capitals alone. Delete GWAMs or any other source of Great Works of Art as they come by. Don't convert beyond one's borders (but do note that getting a religion is worth a lot of points). Consistently vote onself down on diplo victory points (lol).
Pseudo domination could partially help. Leaving each other civ with only their capital means they lack the means to do much, so they're unlikely to finish space race projects, muster a large army, or build districts. But Religious Victory and Cultural Victory can end the game early at that point, and it's not possible to shut off passive religious spread and tourism.
I'm curious about what thoughts and ideas y'all have!