Whats the best way to keep up with technology?

Cindee74014

Chieftain
Joined
Nov 1, 2009
Messages
5
I do fine after I get the Great Library, the all the civs get Way ahead of me. What am I doing wrong?
 
The great library expires when education is researched. Then you have to research for yourself and trade for tech. The key to self research is building libraries and universities and having a well-managed empire.
 
Well what level are you playing on? What exactly is way behind? IOW are they in the next age, what is the highest or latest tech they know at that point?

What is the setup? Land mass, water, number of nations, how many do you know, how many towns do you have and so many other things.
 
Welcome to CFC, Cindee74014!

TheOverseer & vmxa have already hit some good points. What level are you playing? In C3C, tech is a function of commerce, so falling behind in tech is frequently the result of economic problems. Some of the common culprits are:
1) Building every building everywhere, whether you need them or not;
2) Too few workers;
3) Too few roads;
4) Too many defenders (for example, in towns that are in no danger);
5) Ineffective trading.

The best way to get really good, specific advice is to post a save. That way, other players can actually open up your game and tell you what they see.
 
In addition to what peole have said

Try to get as many contacts as early as possible, look for oppurtunities to research a tech the ai does not have, if ai have not met each other you can make a good middle man, gaining their techs in the process

A lot of it depends on map size, babarian settings and dificulty level
 
This question comes up on a regular basis, and is definitly one of the key things to dominating this game. Like so many things in this game, there is no single, simple answer. What can be added to this list of things that effect your place in the Tech Tree relative to the AI players:

Trading Reputation
Communication & Trade Path
Having Resources & Techs to trade
Not falling behind by staying on top of opportunities

I'm sure a long discussion is possible on any of these and there's plenty of material within this website to research on these
 
I actually use, from what I can tell, a somewhat unorthodox strategy for technology.

I trade the techs I do have to tech starved nations for money. I then use that money to purchase new techs from other empires. Once I am caught up, I research techs I know the AI doesn't typically go after. From here, I just sell the new tech for the techs the computers get and more money per turn. I use this money per turn to rev up my research to just about max, cranking out techs insanely fast. This strategy really keeps everyone about even til approximately replaceable parts, but at this point they start paying through the nose for techs and you can really overtake them to the point that you don't even need them to boost your money and therefore research.
 
Thanks, now if only i could get civ3 working on my stupid computer again!
 
I surely did get it working, check tech support forum for the fix I figured out.

Anyways, I'd like to say that I'm a rather casual player of the game. I like to play civs off each other and then crank up research to maximum; however, I suspect my strategy isn't the best. I used to target military techs first to get an upper hand, but now I'm leaning more towards ones that give other bonuses, like philosophy or the theory of evolution.
 
I usually play on chieftain in civ 3:mischief: :blush: but I'm hoping to advance to warlord soon. I've been prepping by keeping my tech research low and gold amounts high, so i can buy techs from civs and "keep up with the joneses". It has been working pretty well so far. I started doing this once i became unignorant and realized in warlord you actually need gold to keep everything going!
 
Don't rely on the GL to get your techs.
I'll second this post.

If you absolutely, everytime, nodoubtaboutit build the Great Library, well, what happens when you don't build it? Game over? Control + Alt + Delete?

Try playing a game where you plan NOT to build the Great Library. That way, from the start of the game, you know you will not get it, and you will be forced to do other things to get techs. It won't be easy, but it can be done. Sort scarey, too, until you win the game anyway.

Or, post a save from a game and allow users on the forum to offer you detailed advice on what to do.
 
First of all meet as many civs as you can. Then worry about building infrastructure to help fund your own research. The point of meeting civs is that you have cheaper tech values if more civs know the tech and you can find civs that have a tech which another does not. This is where the whole point of mastering trade with the other civs comes into play and requires a lot of practice.
 
i attack ai and demand the tech..... lol..... well thats what i found effective on higher difficulty, my first demigod game, i couldnt get any wonders and was behind on tech, instead of building libraries, i massed markets and army, sometimes temple i need it. then i attack ai for tech, gold, cities, and wonder. i never perform well with a builder on emperor and above. i found the ai out expand me too fast. so any suggestion of how to play a peaceful builder game?
 
so any suggestion of how to play a peaceful builder game?
The poster just before you said it quite well:
First of all meet as many civs as you can. Then worry about building infrastructure to help fund your own research. The point of meeting civs is that you have cheaper tech values if more civs know the tech and you can find civs that have a tech which another does not. This is where the whole point of mastering trade with the other civs comes into play and requires a lot of practice.
For meeting other civs traits like Expansionist and Seafaring work very well. Also buy workers from the AI if you can, this will help you build roads and they don't put any pressure on your budget.
To have a program like CivAssist running is a must; it alerts you of techs for sale and it alerts you of workers for sale. Check for this every single turn.
Only when the AI has more money - especially gpt - building can really start. In the AA you mainly need settlers, workers and warriors. Well, a few better military units as well. Buildings libraries straight away can go wrong, with the AI suddenly appearing in your territory with a stack of swords.
But war diplomacy can help a lot to divert the routes the AI military take. Because of the build bonus the AI has on higher levels it's unavoidable that large troops will appear on the map, and so also war is going to happen. No problem, encourage it even, set the AI's up against each other, but keep your own small military at hand to pick up the battered cities.
You can win ground with a smaller military if your diplomacy is right, and gaining ground is even for a builder a priority in the early game, at least it will make the rest of the game easier. Once you've taken some cities of the AI and you're about equal in size the hardest part is done.
 
To play as a bulider on higher levels consider
1. playing archipelago to slow down the tech pace
2. Follow trader strategies like Drakan's.
3. See threads like these: 1, 2, and 3
 
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