Whats the fastest religion you can found without Stonehenge?

Keaton_AU

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After reviewing the limited information we have at this stage regarding religion, it appears that there are two potential pathways for an individual wishing to found a religion to do so.

Stonehenge

The first method is Stonehenge. Stonehenge yields two faith per turn and is unlocked early in the technology tree, at Astrology. Upon completion, it grants a free great prophet which enables an individual to found a religion. However, it must be built adjacent to stone and on flat land.

This creates an inconsistent dynamic to the Stonehenge and means, irrespective of our desire for the wonder, we may not be able to even attempt construction of it.

Great Prophet Points

The second method is through the accumulation of Great Prophet Points (GPP). The accumulation of GPP will be more consistent than Stonehenge, and it appears the majority of religions will be founded using this method.

While there may be changes in the way in which Religion works with regard to religious pressure, evidence appears to suggest pressure is very similar to the mechanic in Civilization V. An important component of any religion in Civilization V was speed; how fast could an individual found a religion to begin pressuring other cities and spread their religion.

In some cases, a liberty start with good land and strong faith generation could spread their religion to all of their 7 cities by turn 50, which would snowball their religion for the rest of the game. Obviously Civilization VI will be different to Civilization V, and this remains only an example of the importance of early religion.

The key difference between the two games is the generation of GPP and faith as separate metrics. Obviously Civilization V had no form of GPP, and relied upon the accumulation of Faith to spawn a prophet, which leads to my next question. What is the fastest way a religion can be founded without the use of Stonehenge?

First we must assess all forms of Great Prophet Point generation. From the limited information I have access to, I have become aware of the following:

  • Pantheon -> Divine Spark: +1 Great Person Point from Holy Site (Prophet), Campus (Scientist), and Theater Square (Writer) districts

  • Civics -> Policies -> Wildcard -> Revelation (Mysticism): +2 Great Prophet points per turn.

  • Governments -> Classical Republic: +X% Bonus Great People point generation.

  • Districts -> Holy Site -> 1 Great Prophet Point per turn.

  • Buildings -> Shrine -> 1 Great Prophet Point per turn.
    Temple -> 1 Great Prophet Point per turn.​

  • Wonders -> Mahabodhi Temple -> +1 Great Prophet Point per turn
    Hagia Sophia -> +2 Great Prophet Points per turn​

  • Projects -> Holy Site Prayers -> Earn Great Prophet point upon completion.

From the outset some of these forms of generation appear curious, as an example Mahabodhi Temple requires a religion already founded to even be able to attempt construction of the wonder. At this stage, the only information available appears to suggest that a Great Prophet is responsible for only the founding of a religion and that is all, no enhancing, no spreading - just founding. All Great Prophets have only ever had the same ability, to found a religion, though obviously this may change.

When theory crafting about founding the fastest religion, we can already mark a few items off our list. The building of a Temple requires one to have researched Theology, which is considerably late in the tech tree (The tier after Drama and Poetry & Political Philosophy and would require subsequent build time). Mahabodhi Temple requires a religion already established and Hagia Sophia requires Education (tier after military tactics).

Our goal is to reach a total of 80 Great Prophet Points as soon as possible. Let's theorycraft away!

From the outset, my first thought was that our main focus should be getting to Classical Republic as soon as possible, and after that heading straight to Mysticism. We do this so that we may open a Wildcard slot and use the revelation card which gives +2 GPP. While doing that, we would aim to build a Holy Site and then a Shrine as soon as possible.

Our production build order will be: Monument -> Builder -> Holy Site -> Shrine -> Settler

For the purpose of this exercise we will use facts from Marbozir' Brazil game:

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.

Unlike Civilization V, growth impacts culture. Culture is produced by the city at a rate of 1.0 per turn with an additional amount for every citizen in the city (+0.3).

The culture costs for the relevant techs are reduced on fast speed by 33%. The costs are:

  • Code of laws: 20 Culture (14 Culture on fast speed)
  • Craftsmanship: 40 Culture (25 Culture on fast speed)
  • Foreign Trade: 40 Culture (25 Culture on fast speed)
  • State Workforce: 70 Culture (50 Culture on fast speed)
  • Early Empire: 70 Culture (50 Culture on fast speed)
  • Political Philosophy: 110 Culture (70 Culture on Fast speed)
  • Mysticism: 50 Culture (32 Culture on fast speed)

On fast speed, to reach Political Philosophy we require 234 Culture, to reach Mysticism we require 266 culture.

Assuming that we obtain no inspirations, we will reach our target Culture amount in 55 turns. Some inspirations are map specific, like Foreign Trade (Discover a second continent) and others come too early for a culture focused early game; like Early Empire (At least 6 population).

Some inspirations are almost 100% attainable if we skew our build order toward them, including the inspirations for Craftsmanship (Improve three tiles), State Workforce (Build any district) and Mysticism (Found a pantheon). Assuming we reach all of these inspirations with optimal timing, we can reduce our entire culture cost by 53.5, bringing our total required culture down to 212.5 (turn 48).

With regard to technology, the opening is straightforward. Astrology into anything else. This gives enough time to produce both a monument and builder, and go straight into a Holy site. Upon improving 3 tiles from our builder we inspire Craftsmanship and upon completing a Holy site after our builder we inspire State workforce. After completing our holy site, building a Shrine will guarantee a pantheon 8 turns after its construction, inspiring Mysticism.

At turn 9 our monument is completed. At turn 14 our builder completes. At turn 19 our Holy Site completes, earning our first GPP of 80 total GPP's required. At turn 23 our Shrine is completed, earning +2GPP. On turn 31 we earn enough faith for a pantheon, Divine spark, earning us +3GPP.

Assuming we gain no further GPP per turn, we can claim our great prophet on turn 50 (this is not taking into account early purchasing with faith / gold). Assuming we hit all our inspirations, turn 48 is when we may introduce our GPP wildcard, increasing our GPP to +5 (not including government bonuses).

Through this theory crafting, we can confirm that if an individual is rushing for a religion, that if they gain great spark as their pantheon, there is almost no point to that individual rushing for wildcard GPP's. In the event we are unable to gain great spark, or wish not to, our religion would be founded on turn 60. With the addition of the GPP wildcard on turn 48, our religion would be founded on turn 54.

While I may have missed some relevant facts, the majority of this is calculated as best as one can do without access to the game. My conclusion is the following:

  • Stonehenge is incredibly strong, with calculations suggesting it may be completed in under 25 turns. This allows the builder a potential 25 turn, headstart on spreading religion, which is... insane.
  • Wildcard GPP's are pointless if you are planning on picking up great spark and rushing a religion.
  • Fastest religions without Stonehenge are all going to be around turn 50 (not including religious civs, or Brazil with +6 faith per turn holy site purchasing a great prohet early)

If I have missed anything please let me know, if there is any way to get it faster let me know, if there is any way to calculate it better, let me know! Thanks, and hi! (first post)
 
Before I read your post, I have to say I love it as first post, and I also thought about summarizing known ways how to get early religion. Good job.
 
Before I read your post, I have to say I love it as first post, and I also thought about summarizing known ways how to get early religion. Good job.

Thanks :D

Yeah it was bugging me, I kept having day dreams about Civ 6 religion. Decided to put it down on paper and figured this community would be the only one to appreciate it!
 
Choosing Divine Spark as your pantheon seems like a really bad long term play if your goal is to win a religious victory. You really want to choose something that generates faith so you can pump out more early missionaries, even if it takes a little longer to actually found your religion that way.

Remember, unlike social policies, your religious beliefs are locked in once chosen. You really want to think ahead when choosing them, not get bogged down in short term goals.
 
But Divine spark is also good for Great scientists and Writers, so i actually consider it rather strong belief.
 
First of all - best way to have early religion is to choose so far unrevealed religious civ :D I expect there are at lease two of them, one strictly religious, and one with the wild card available from the beginning (which would allow you to beeline Mysticism).

Stonehenge note: Somebody built it at turn 22 in that recent stream, which is pretty impressive since you need both Pottery and Astrology (which is boosted by finding a natural wonder, so not that easy), and then you need to actually build it. We've seen it on turn 26 before, so it seems AI with stone are coded to go for it.

As for GPP points, I think we can discount wonders, projects and governments for the moment. Given that it is really complicated to get Revelation going (you need 7 civics as OP correctly noted), the only way seems to be Holy Site/Shrine rush, supported by Divine Spark pantheon (which seems decent overall, due to other GP points (and we still don't know if/how are additional Great Prophet points used)). If needed, GPP generation can be rushed by Revelation for couple of turns at the end.

But it really seems to be the case that religion will be hard to found before turn 50 (on quick), unless you build Stonehenge or are a religious civ. Looking forward to testing Stonehenge rush :D

EDIT: Just posted in Hojo thread - Japan can build Holy Cite twice as fast. That gives him 4-5 turns edge.
 
But Divine spark is also good for Great scientists and Writers, so i actually consider it rather strong belief.

Yeah, it's solid if you want to pursue a more generalist strategy, but it's not ideal if you want to go all in for religious victory from the beginning.
 
There's also the issue of Holy Site Prayers.... if you are willing to use production, then you could get the Prophet earlier, depending on how many GPP are given, and how much the project costs
 
Don't forget, you can finish off the Great Person production using gold or faith. If you're gunning for an early religion, I expect faith output to be high enough to snag a great prophet a significant number of turns earlier than just relying on GPP by buying it with faith.

The cost, according to the Brazil video, is lowered based on how many GPP you have rather than Civ V's either one or the other method. This will get the prophet earlier for sure.
 
The others have covered the rush-buy and site project bits. So I'll just add that the costs of Great persons of a particular category should rise for all players after the first one is purchased.

So it depends on what you classify as "early" religion for the worth of the Wildcard Policy. Is it worthless for the first religion? Probably. However, to make sure you get the second or third religion - probably not. Even if not, religions are still limited in the game so the wildcard slot might be integral to ensuring a player gets one before there are none left.

Otherwise, good stuff.
 
I suspect that the first set of prophets provide founding of religions. Once enough are generated for all religions to be founded I suspect the next batch will have the ability to enhance the religions. That methodology would preclude enhancing any religion before all others are founded. Or maybe "found religion" simply becomes "enhance religion" whenever the user already has one founded. Arioch's site indicates that Apostles have taken over the belief adding function though...but doesn't point to where that was discovered. I guess one could deduce that you can either found multiple religions and/or, more certainly, have multiple Holy Cities.

I'm pretty sure its been shown before but I'm curious how much more expensive each prophet is - nearly guaranteeing 20-30 turns between the first few religions would be interesting (beyond the first few I suspect that increased development will outweigh increased cost).

Missed Oracle (+1 GPP)

Fastest prophet can be shaved at least a turn or two via purchase and depending on the cost increase might very well be worthwhile - though I suspect that super-early religion won't be powerful enough for the expense. Unfortunately it seems you have to pay with either gold or faith and cannot mix the two.

"Amenities from Religion" could definitely make faster religion more powerful - getting sufficient amenities seems like it is going to be a challenge early on. Housing less so, at least in one's core cities. Less luck involved.

You missed that part where your holy site district is pillaged by barbarians - because you have no military - causing you to lost +1GPP/turn.

Not doing a second city seems like too high a cost but using that production for one or more prayers would likely shave considerable time. Political Philosophy will help if you miss out on the first one or two prophets but if gunning for the first one it indeed seems out of bounds.
 
Stonehenge note: Somebody built it at turn 22 in that recent stream, which is pretty impressive since you need both Pottery and Astrology (which is boosted by finding a natural wonder, so not that easy), and then you need to actually build it. We've seen it on turn 26 before, so it seems AI with stone are coded to go for it.

I'm pretty sure Pottery is not needed.
 
Given that great prophets will still be available after you found a religion, I think it's a given that further great prophets will do something other than found a religion. They could provide x number of apostles, religious relics, delegates to religious city states, special holy site districts or enhancements to holy sites. There are infinite possibilities.
 
Well, unless you're only making farms, that builder is just going to be hanging around with nothing to do long after you finished astrology. Meaning -- no bolster and your city isn't going to be better for the tech rush nor builder.
 
The GamesCOM Japan game seems to confirm that:

1) Using projects for GPP generation doesn't pay off (though it the tool-tip wasn't for prayers...). It showed only 1GPP at completion.

2) There are indeed a finite number of prophets available - one for each potential religion. This seems like something that is bound to be remedied in the future since wasting prophet points for the rest of the game seems, well, wasteful.
 
There is no way that GPPs are only good for founding religions because, as pointed out earlier, there are wonders that grant GPPs but require you to have founded a religion.
 
TThere are indeed a finite number of prophets available - one for each potential religion. This seems like something that is bound to be remedied in the future since wasting prophet points for the rest of the game seems, well, wasteful.

Yes, that's what we saw before and what we believe will be addresses somehow. Maybe it will generate generic apostles or GPP points will convert to faith.
 
Great post ! Thanks...

I'm guessing the AI will beeline for Stonehenge on higher levels for all civs with desired starts (adjacent to stone and on flatland)...

very interesting work... also means that only 1 AI will get a great prophet before turns 45-50...
 
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