Welcome to CFC, maharaja
I am new to civilization, I have some questions to ask. When one square says Food 2, Shield 1 and Gold 2 then how can we get these, by making road or mine? I believe irrigation for food and mine for gold. Does that gold (i.e. 2 in this case) avaiable after every turn, how it works?
One tile, that says Food 2, Shield 1 and Gold 2 (when you right-click on it to get info), gives exactly what it says,
without improvements. Improving it increases this value even more.
So let's say that you've got a tile with the characteristics you mentioned above. If worked by a citizen, it'll give 2 food, 1 shield and 2 gold to the city every single turn. Beware of corruption/waste though, as some shields & commerce (gold) will be lost - IIRC the amount is defined by a percentage value, for the city.
Now, by improving such a tile (with a Worker), the values increase. Roads give 1 more commerce (commerce = gold or science, depending on your budget), irrigation gives 1 more food, and a mine gives one more shield. A Railroad increases the output of mines and irrigation by 1.
Yesterday I was playing Alex and after sometime my neighbor city Bombay joined me by itself. What's the significance of this?
The other lads already explained most of this one, but I'd like to add a few things.
There's a higher risk of a city flipping to another civilization if:
- the other civilizations borders are covering 50% or more of this city.
- the other civilization has a higher culture rating
- the other civilization is more powerful, richer, or more happy.
Thanks Padma and Gainy bo. I thought Worker is supposed to work on tile now it looks I was wrong......thanks for your help.
A Worker unit
improves the tiles with irrigation/mines/roads etc.
The population of a city can
work a tile - which results in food, shield and commerce brought to the city.
Good luck
