What's the meaning Food, Shield & Gold

maharaja

Warlord
Joined
Apr 15, 2004
Messages
113
I am new to civilization, I have some questions to ask. When one square says Food 2, Shield 1 and Gold 2 then how can we get these, by making road or mine? I believe irrigation for food and mine for gold. Does that gold (i.e. 2 in this case) avaiable after every turn, how it works?

Yesterday I was playing Alex and after sometime my neighbor city Bombay joined me by itself. What's the significance of this? There were total 7 civilization on that game and I was at the top (#1). But still I need to learn a lot...........

Any help will be appreciated :)
 
"Read The *Friendly* Manual" is always good advice, but when someone comes here and posts a question, it doesn't hurt to answer it while pointing them to the manual. ;)

1) You can *use* the F/S/G on a tile but putting a citizen to work there. Go to your city view (double-click on a city), and you will see that for each population point, you have one citizen available to work on a tile. WHen they are assigned to work ona tile, they show up as food/shield/gold symbols on the city view map. Click on one of the worked tiles in the cityview map to remove the worker from that tile. He/she will now become an "Entertainer", a specialist who uses resources without adding anything (except happiness). Click on an empty tile in the cityview map, and the entertainer is assigned to work that tile (and is no longer an entertainer). This micromanaging is important to optimizing the use of your land.

2) If your culture is greater than the culture of an opponent, and they have a city that is *close enough*, that city can "flip" to you. Think of it as the citizens of that city identify with your civ more than their own, so they revolt, and ask to join you. The algorithm is somewhat complicated, but it has been laid out in detail by the developers. If you want more detailed information, search this forum for "culture flip". Oh, and be careful, your cities are vulnerable to flipping to your opponents, too. ;)
 
2) If your culture is greater than the culture of an opponent

Your culture doesn't have to be greater :p, it just helps...
Reading through some of the things in the FAQ thread might help you with some of the basics maharaja :)
 
Thanks Padma and Gainy bo. I thought Worker is supposed to work on tile now it looks I was wrong......thanks for your help.
 
It's just nice to could help new players. We need Recruitment you know
 
Welcome to CFC, maharaja :)

I am new to civilization, I have some questions to ask. When one square says Food 2, Shield 1 and Gold 2 then how can we get these, by making road or mine? I believe irrigation for food and mine for gold. Does that gold (i.e. 2 in this case) avaiable after every turn, how it works?

One tile, that says Food 2, Shield 1 and Gold 2 (when you right-click on it to get info), gives exactly what it says, without improvements. Improving it increases this value even more.
So let's say that you've got a tile with the characteristics you mentioned above. If worked by a citizen, it'll give 2 food, 1 shield and 2 gold to the city every single turn. Beware of corruption/waste though, as some shields & commerce (gold) will be lost - IIRC the amount is defined by a percentage value, for the city.
Now, by improving such a tile (with a Worker), the values increase. Roads give 1 more commerce (commerce = gold or science, depending on your budget), irrigation gives 1 more food, and a mine gives one more shield. A Railroad increases the output of mines and irrigation by 1.

Yesterday I was playing Alex and after sometime my neighbor city Bombay joined me by itself. What's the significance of this?

The other lads already explained most of this one, but I'd like to add a few things.
There's a higher risk of a city flipping to another civilization if:
- the other civilizations borders are covering 50% or more of this city.
- the other civilization has a higher culture rating
- the other civilization is more powerful, richer, or more happy.


Thanks Padma and Gainy bo. I thought Worker is supposed to work on tile now it looks I was wrong......thanks for your help.

A Worker unit improves the tiles with irrigation/mines/roads etc.
The population of a city can work a tile - which results in food, shield and commerce brought to the city.

Good luck :)
 
Think of it this way: the food, shield, and gold are outputs of a tile. "Working" a tile is just having a citizen in a city being assigned to produce that output.

When you click on the city menu, you'll see the symbols for gold, shield, etc. on various tiles. Those tiles are the tiles being "worked on" by the citizens. You can pick and choose which tiles you wish to "work" -- getting various outputs of gold, shield, food -- in the city menu.

As said above, you use actual worker units to improve tiles which will increase the output of those tiles depending on how you improve them.
 
also I'm not sure if this was meantioned, but every citizen of a city, 'eats' 2 food, meaning if you have a city of population 3 and between your city centre and the 3 citizens you are producing 6 food, your city won't grow, but if you irrigate one of the worked tiles or switch your citizen to work a tile which produces more food, your city will grow.
 
Thanks Halfbadger, JazzToucan & Berrern for detail explanation....now things are clear like crystal :)
 
Back
Top Bottom