What's the point of the Stealth Fighter?

Originally posted by Fredric Drum
Kind of felt bad for the AI losing enormous resources every turn.
Wait... nope

:rotfl: :jump: :rotfl:

BTW, did you mod the settings to be 50% or something, or was it a higher rate in vanilla civ3?
 
Can someone post the stats of each unit (range included) please? I seemed to have misplaced my civopedia.. :crazyeye:
 
I would like to see the stealth fighter be represented by the F-22, and have the F-117 unit turned into a tactical stealth bomber, with the B-2 a strategic stealth bomber.
 
In the un modded C3C I see little value in the steath fighter but in my personal mod I have found a way to use them.

Stealth Fighter: can be loaded onto carriers
since I do not allow Bomers on Carriers I still can deploy steath aroud the world.

Steath Bomber: Carries 1 tactical nuke with an air drop function (this means it can not be put on carriers).
The main value in having the Bomber able to air drop nukes is that there are times when I do not control the ocean. So this allows me to still deploy my Tac. Nukes.
 
All these comments on the stealth fighter vs. stealth bomber assume that the 5% chance to intercept enemy stealth missions mentioned in the editor is the actual chance to shoot down a stealth fighter/bomber bombing a city guarded by (jet) fighters. This is not true (for PTW at least, I don't have C3C yet).

After I read Fredric Drums post, I tested the stealth bomber (with the editor in debug mode) against a city guarded by 20 jet fighters and it got shot down in approximately 90% of all bombing runs. A lot of defending (jet) fighters lower the probability of a succesful bombing run. Of course an AI defended city will rarely contain a number of defending fighters this high.

If you still want to bomb an AI city defended by a lot of (jet) fighters, you might want to consider using a stealth fighter for the first bombing runs (until the defending fighters are all used for this turn). The stealth fighter has a high defence value and can actually survive an interception by enemy (jet) fighters. Also its loss will bother you less. But the best chance maybe is capturing it with land units.
 
The stealth fighter, at 120 shields, could be useful for getting more bombing to the front right away...though by that point you are having your god cities make the units anyway.
 
Originally posted by Roland Johansen
All these comments on the stealth fighter vs. stealth bomber assume that the 5% chance to intercept enemy stealth missions mentioned in the editor is the actual chance to shoot down a stealth fighter/bomber bombing a city guarded by (jet) fighters. This is not true (for PTW at least, I don't have C3C yet).

After I read Fredric Drums post, I tested the stealth bomber (with the editor in debug mode) against a city guarded by 20 jet fighters and it got shot down in approximately 90% of all bombing runs. A lot of defending (jet) fighters lower the probability of a succesful bombing run. Of course an AI defended city will rarely contain a number of defending fighters this high.

If you still want to bomb an AI city defended by a lot of (jet) fighters, you might want to consider using a stealth fighter for the first bombing runs (until the defending fighters are all used for this turn). The stealth fighter has a high defence value and can actually survive an interception by enemy (jet) fighters. Also its loss will bother you less. But the best chance maybe is capturing it with land units.



I think why they got shot down 90% of the time is that each fighter you add increases the interception rate by 5% or something close.
 
Originally posted by ybbor


:rotfl: :jump: :rotfl:

BTW, did you mod the settings to be 50% or something, or was it a higher rate in vanilla civ3?


Standard settings... you just need multiple jet fighters in a city, and the % adds up.
 
Hunter, IRL you cannot launch a stealth fighter off of a carrier, it needs a nice long runway. Your tac nuke in a stealth bomber is interesting though, how exactly did you do that? With a new missile unit this might be an interesting thing to add.

Isn't the Joint Strike Fighter supposed to be stealthy? If you can shoot these off of carriers, it may be a good choice. Wyrmshadow made a model for this, check the C&C forum. It would have to come at just about the end of the tech tree though.
 
Originally posted by Naval Power




I think why they got shot down 90% of the time is that each fighter you add increases the interception rate by 5% or something close.

Close, if the interception rate is 5%, then the overall interception rate is 100% - 95%^N where N is the number of fighters. So with 20 fighters there is ~74% of being intercepted.
 
Originally posted by etj4Eagle


Close, if the interception rate is 5%, then the overall interception rate is 100% - 95%^N where N is the number of fighters. So with 20 fighters there is ~74% of being intercepted.

It would be a logical formula, but are you sure they implemented it this way? Has someone performed a test on the formula linking the interception rate to the number of defending fighters?

And what if a fighter already tried to intercept a plane on a bombing run. We know that it can't intercept another bomber that turn, but does it still count towards the number of defending fighters in the city (N in your formula) or not?
 
Also, I haven't tested this, but I heard that in C3C anti-air defense works much better against stealth planes (probably becasue interception % is ignored).

Correct me if wrong.
 
Originally posted by Ivan the Kulak
Hunter, IRL you cannot launch a stealth fighter off of a carrier, it needs a nice long runway. Your tac nuke in a stealth bomber is interesting though, how exactly did you do that? With a new missile unit this might be an interesting thing to add.

You need ony to add a transport of 1, air drop and transports only tactical missiles to the bomber. As for the stealth fighter Im not to worried about IRL as the game already alows you to launch bombers from carriers which I think is even more unreal. So I use the Stealth fighter just ro represent modern jet bombers that are launched from carriers IRL.
 
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