What's the point of upgrading!??! $%&!$%&

Nikua

Chieftain
Joined
Nov 7, 2001
Messages
8
I am SO sick of having my Infantry's getting their butts kicked by horsemen and Impi's. Or when I attack a Knight with my Calvary, they get beat 50% of the time. Or on the water, ironclads killing my battleships. I understand luck and all, but REALLY! I spend a lot of money on upgrading my units. The AI doesn't. Yet, they go toe to toe with me and do great. Doesn't make sense. I think they should add something where with each age, all the units in that age get a slight advantage over the one before it, progressively getting more serious as they get further apart. Like an Industrial age unit fighting an Ancient one.
 
You must be having terrible luck. My Immortals clear out everything with 2-4 defense as long as I remember to not attack over rivers or in mountains or something.

That said, I've seen my Horsemen (defense 1) defeat attacking Longbowmen (attack 4) on grassland. I've also lost Immortals (attack 4) to Archers (defense 1) on grassland. It'd suck if the battle was always predetermined, but I do notice a HUGE difference when I upgrade my units.
 
the battle is always pre-determined in this game.
 
I don't know what's up. I am still fighting the Zulu's, and even though I am making good headway, I am fighting knights/riflemen/impis with tanks and infantry. Although I understand about attacking riflemen, I don't get how there is even a CHANCE a tank can lose to a knight or anything close. It seems as if they lose the first volley, they lose anyhow.

Again, I love this game and remember playing the very first one when I was about 8. This is a great improvement, along with teh patch. But, I believe something should be done about the varying ages' units. Perhaps something like for every age up the ladder, a unit in that age gets extra "roll" or attack point against a unit from an earlier age. Makes Upgrading vital, for sure. Now, I don't think it's even useful, to a degree...

Thanks all for posting, and I am still interested if anyone else is getting this same thing.

Take care and happy conquering.
 
I notified the team as soon as I saw it, but I guess I cant expect them to read it =P

I've had battleships loosing to galleons, and really ancient units are bashing my mech Infanteries. I've had a veteran mech-inf that died to an archer and a swordman !!

Ok, this just suxx. :mad:
Civ3 is a great game, but things like this (combined with the sick corruption ;) is ruining the gameplay..
Seriously wish they could do something about it..
Archers shouldnt even b able to touch a mech-inf, but.. well.. we all know the civ3-logic :rolleyes:
 
Hello all.

I have noticed the same, and to me it seems that the AI players gets an advantage in battle. The AI uses warriors a lot early on, and they often manage to defeat my spearmen (fortified in city or on hills/mountains) wether they are elite or not. But if I try to attack a warrior on grassland with a spearman in a hill/mountain) it always loses!!

I have found that the only way to avoid this is to use a lot of catapults/cannon/artillery to try to remove hitpoints before attacking with horsemen/knights/cavalery. But after applying the patch it seems the failure rate of bombardment has increased dramatically.

Prior to the patch I 'always' did damage when bombarding. But after the patch it seems to fail 70-80% of the time.

Recently when playing as Egytpians I attacked France and used knigths and cannons to attack their spearmen and musketmen. It took a lot of bombarding before I could defeat either of these units.

Knight has 4 attack, Spearman 2 defense. 4 => 2
Knight has 4 attack, Musketmen 4 defense. 4 => 4


But when I got attacked by Indian War Elephants they munched through my riflemen fortified in a city on a hill easy as that.

War elephant 4 attack, Rifleman 6 defense. 4 => 6

Obviously the Computer AI is hugely favoured in combat.
As mentioned by others, you need a very large standing army available to defend or attack in this game. The comp AI uses a lot of units to attack especially if you manage to get ahead on score.

When playing with Republic or Democracy expect to spend a lot of money on military units.

Gyro.
 
I have noticed some abnormalities with the combat system..but nothing that horrible. I might lose the occasional Battleship to a Frigate or something..but I usually when those encounters. Is it so lopsided that you aren't winning most of the time? Becuase, I have been playing a lot (since it came out) and I tend to win a majority of those battles. Sometimes you lose..but mostly you win. Also, your Infantry can get killed my an attack of many lesser units. Which makes sense..is this happening?
 
I sometimes encounter that invincible Impi or Caravel. It can take 4 Vet Infantry to kill that sucker! If these things happened 5% of teh time, I can understand that AND have fun. But, it seems to happen about 50%. HAlf the time, my 3rd AGe unit will kill the 1st or 2nd age unit *as it should*, and half the time, it dies miserably.

Again, I think they just HEAVILY handicapped concquest victory and general warfare. It does seem that AI get a terrible advantage in combat. Again, same age units should win 95% of the time based on numbers and terrain, with 5% for luck. Hey, it happens...But when a wooden ship goes against a modern warship, it should lose 95% of the time PERIOD. I don't care if 100 Impi's are on a hill. They all die versus Riflemen +. Or they should in real life AND in a fun game.

Oh well, still having fun, just ONE IMPORTANT gripe.
 
Hey folks these complaints I have had as well. I have had elite infantry attacked by6 swordsman and loose. But lets not forget that the combat system is Neither randomn nor predetermined. The combat system in Civ 3 is based on percentage. There is some randomn number generation goin on here. Don't forget the equation (Attackers Offensive Power)/((Attackers offensive power) + (Defenders Defensive power). So for instantce my infantry is fortified on a hill the bonuses for this are cumulative so for being fortified is +50% and Being on a hill is an additional 50% so now my dude has 24 defensive value swords man got and OFF of 3 so (3)/(27)=10% chance to wound the infantry on the hill. Now I don't know how many of you are table top wargamers of games like Warhammer 40k and what not but I can tell you many a time when my prized Space Wolf Wolf Lord has slipped on his Power Armor and fell on his own Frost Blade because I rolled 2 or more consecutive 1s on a D6. So the same goes for the infantry on the hill the enemy only has a 10% chance of winning but what if thats what they roll. :) I hope this wasn't painfully obvious to everybody just trying to make everybody feel a bit better. I have also noticed the concept of those who get the charge almost always do better even when units are fortified of the same strength. I'm in a very long war of Conquest right now against the Aztecs, Playing the Americans. It was a hoot the way the war started. I was embroiled in a serious Cultural war with the rest of the world and I was winning big time I got almost every major wonder and small wonder the game had to offer in ancient and Middle ages. The middle ages were over and the industrial age was approaching. The Aztecs declared war on the Iroquis another neighbor of mine which was great for me because the Iroqois kept threatening me wanting technology so I was in a massive build up to go steal some cities and spank them hard. All along my border I had just gotten steam power and started a massive Rail way system to which I will say is the best thing a warlord could have that instantaneous movement with no penalty is freakin awesome. The Aztecs kept beating the crap out of the Iroquis units as I watched and waited then the Aztecs started going through my territory with impunity to get to the Iroquois I told them to get out or Declare War So they declared war. The Iroqouis were all to happy to ally with me and I have been involved in a long war Blasting the Aztecs out of there territory with massive cavalry charges. Another great technique I found with Communist and Monarchy governments when attacking there cities. Send a Very strong force to siege the city one recent example was 10 cavalry 5 infantry and an Army. Stand there let the computer conscript the whole population and beat up all the conscripts with veteran Cavalry or infantry and then walk in and you only have 1-3 resisting citizens if even that to contend with. Works like a charm. But Be sure you have access to large or reserves because its easy to be flanked. Well thats it thanks folks
 
Well, don't forget the Impi's gained fame in real life because they managed to win some battles against infintry with spears. They didn't win the war of course, but they proved it possible to win some battles here and there.
 
Use artillery, both on offense and defense. A lot. I've found that the absolute best way to prevent all those dumb losses. Usually half of my combat units (not counting the garrison "make-citizens-content" units) are artillery, and the other half everything else. I cannot overstress the importance of getting those units down to red first--especially when it comes to making Great Leaders.
 
As I said in an earlier post, the AI seems to be favoured in combat. I don't mind that my Cavalery loses to Spearmen, as long as the same happens when the AI attacks me!!!!!

In my experience it seems that the AI wins more often even if it's using units with the same attack rate as the defending units defence value. While I need to use superior units to get the same percentages.

AI uses 4A => 4D and wins.
I need to use 6A => 4D to do the same.

Thats what annoys me slightly. As long as the percentages of wins/losses are the same for AI and Humans players I do not really mind that a modern unit loses to an ancient unit
 
I play a LOT of miniature games (though grew to hate WH related games, try www.thanesgames.com if you get bored), and there is definately something wrong with the random number generation in this game. Yes, I expect a spearman to kill a tank every once in a while, but it happens way too often to represent the probabilities as described in the book. I've watched 2 spearmen kill 10 archers and swordsmen in a size 3 city, with 2 and 3 wounds each left over.

I personally think the random numbers get locked into a cycle, and you get 10 1's in a row.

And it sucks about the predestination - its not even a matter of generating a new random seed each turn, because the same results can be found for at least 5 turns.
 
when a wooden ship goes against a modern warship, it should lose 95% of the time PERIOD.

But each unit does not represent a single ship.

Perhaps that wooden unit is actually 1000 ships, and that modern unit is only 10? Then it wouldn't seem so unreasonable to me.

For the purpose of gameplay I think the system needs to be the way it is - if the results offend your sense of realism too much (heck, taking at keast 1 year to drive a tank the equivalent of about 500kms over a flat road aint too realistic either, but I don't see anyone complaining about that), then the problem is with you, find a different sense of perspective in which the results can be rationalised in.
 
I seems like the problem is not that occasionally calvary loses to spearman. That is to be expected and is part of the game. The propblem is that it can happen over and over agian. I have seen my calvary strength 6 get beaten by spearman defense 2 now that spearman has a 75% chance of wounding the calvary. these were vetern calvary and all reated so you take 3 hitpoints each times 5 calvary makes 15 damage the percentage that that should happen is 1.336%. Know I can see that happenning once in a while, but I see it many times in a short period. The porblem seems to be that the seed generator often generates the same number over and over again resulting in repitous battles. Some people have reported things even more strange then this. For example spearman beating mech infantry over and over. Say it generates a number for a battle that number does not get refreshed when the battle is done. It lingers on for that unit for a while. while not a game stoper it is kind of annoying to have an invasion force of 10 calvary and not take a single city fortified y spearman. More up the coast and take a city with musketmen
 
newsflash:there is no random number generator.

load a game.Save.Do a battle.Reload.Repeat.You'll get the exact same results every time.Same with huts..same with pretty much everything.

Well,there may be RNG,but its either very broken or very poor.
 
That's to prevent you from cheating by doing what you describe. (Saving, attacking, reloading, attacking again to see if you get a different result)

The imminent result is saved with your save game.

Try saving, doing something _different_, then attacking, reloading, doing something different, attack again.



Originally posted by Smash
newsflash:there is no random number generator.

load a game.Save.Do a battle.Reload.Repeat.You'll get the exact same results every time.Same with huts..same with pretty much everything.

Well,there may be RNG,but its either very broken or very poor.
 
huts seem to have a some what static content, the tech you get changes based on your tech level but I think they stay the same through out the game. ie gold is always gold.

What I think the game does is generates a random number for battel results. It then stores that result so if you load the game the result is still there. What the problem appears to be is that that numer can linger on for a few battles. PErhapse it is a glitch with the storing of the value. In stead of simply storing it for that battle it recycles it for the next couple. I have noticed the same thing when my underpowered units seem to be able to go on a killing spree against more powerfull defenders.
 
You can see this very clearly with huts..
If you try taking a hut, reloading, and taking the hut again you will always get the same contents.

If you however reload, wait a few turns and then try again you will problarby get something diffrent.

Btw, what REALLY anoys me with huts is that on harder levels (atleast emperor/deity) u have like a 95% chance of getting barbarians.. unless you are exploring with a spearman+ there is almost no use taking them.. You're actually better off leaving them to the AI which will get slaughtered insted of you :D
 
Back
Top Bottom