What's Your Army?

So is it GW? I think thats my favorite piece in your army :)

Oink! :D

No, it's not GW. I got it from a US store called Mega Minis. They have a lot of cheap old minis available. Here, for example.
8d09_1.JPG

I have the pig with the two handed sword, the left ram with the halberd, and the standard bearer.
 
kluthe: Yeah, unfortunately according to rumored/leaked rules nidz vill be more or less screwed :(. If halfe of the rumored/leaked rules are true we vill have a really hard time with armour and if they all turn out to be true it's going to be really hard/ close to impossible to do anything against armour.
well, thats what Broadsides, Hammerheads, and anti- vehicle weapons are for.
 
oh, at least it'll be easier to annihilate tyranids
 
Well, GW doesn't often make really unbalanced rules. I mean everyone (that I know) though the High Elves getting the always strike first rule was really bad. :p All it turned out to be was a nice racial perk.

The Nids won't be able to do the same things, but they won't be tank lunch meat... unless they are prepackaged by their general.

They'll probably have some "uber-killy tank" rule. Maybe they will get one of those growth-thingys that let them melt/tear the hatches off the tanks so they can get to the juicy center. ;)
 
You are probably right but there is that gap between the release of the core rules and the new nid codex. Anyway I'm not sure why I'm complaining that much it's not like I have an army to fight with at the moment anyway. :)
But I will hold of on some units untill the new rules are released.
 
that would only work IF they can get close enough, and against the Tau, thats a very big if.
 
still, only the deep strikers would have a chance, the rail gun has a range of 72in.
 
24", from GW website, but seeker missiles have an unlimited range and Str 8, stronger than the smart's 6, but AP 3, vs. 5
 
They are limited shots... They can't possibly get all the tyranids... And if you get the missiles then I'm guessing you won't have many points for railguns and fire warriors.
 
Recently I've been gleaning all I can about how 40k is played. I do not understand how the armor area of the game works. Please, explain. I'd like to start up a small army. Probably 16 Fire Warriors. Thats right.

For the Greater Good!
 
I do not understand how the armor

Firing at armour: compare your weapons strenght + 1D6 with the target's armour. Example:
You hit with a rail gun (strenght 10) vs a Land Raider. Roll a D6; you scored a 3. 10+3=13 since the Land Raider's armour is 14 your shot didn't enter.

If you rolled 4, 10+4=14 you scored a glancing hit. Roll a D6 from the glancing table.

If you rolled 5, 10+5=15 you scored a penetrating hit. Roll a D6 from the penetrating table.
 
Firing at armour: compare your weapons strenght + 1D6 with the target's armour. Example:
You hit with a rail gun (strenght 10) vs a Land Raider. Roll a D6; you scored a 3. 10+3=13 since the Land Raider's armour is 14 your shot didn't enter.

If you rolled 4, 10+4=14 you scored a glancing hit. Roll a D6 from the glancing table.

If you rolled 5, 10+5=15 you scored a penetrating hit. Roll a D6 from the penetrating table.
does the fact that it's AP1 matter?
 
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