I'll keep arguing the point, but that is really not very different to what would happen in Civ 6. For the most part, once you have built your UU, moved into another age you are just generic civ with almost no distinctive features. Once you get past a certain point in Civ 6 all you have to remind you of which civ you are, are the city names and some buildings you placed down. Ok sure, maybe your palace is unique-ish for a bit, but the rest of it is shared, and it gets more generic as time goes on. That is why the constant outrage that you can't play as a certain civ in another time period makes so little sense, because you just were not really doing it in any previous civ before either. I don't know how many other ways there are to establish that fact.
Once again, it is extremely different. If I play as Rome in Civ VI, I can put a Bath in every city from Turn 1 to Turn 500. In Civ VI, I can put a Forum in the amount of cities I have in antiquity and that is the last vestige of the Roman civilization upon the age change. I also
really do not appreciate that you
continue to act like civilization's unique abilities were not applicable for the entire game in IV, V, and VI. In Civ VI, America, which according to you would be a generic civ with no distinctive feature, gets a wildcard slot instead of a diplo slot in the government system from Turn 1. That is a major feature. Rome gets roads and trading posts until Turn 500. THhat is a major feature. Gran Colmobia's units were ALWAYS faster. That is a major feature. Mali get a production malus and gold and faith bonus, from Turn 1. That is a major feature. These are not insignificant, they are not "almost generic." It is
utterly disingenous to suggest that civilizations in Civ VI or previously were "generic civs with almost no distinctive features."
The text I bolded in your reply shows just how entirely ridiculous you are being. It is a
fact that Civilization abilities persisted throughout the game in V and VI. This is not up for dispute. If you did not think they were strong enough or thought that they were too repetitive, that is a *you* problem.
Ok but your perspective of what it means for a faction to 'feel like Carthage' is this artificial construct. It's pretty personal to you, and it doesn't actually reflect reality and there is no inherent truth to it. The way Carthage is depicted in Civ games, the way all Civs are depicted are essentially caricatures. You just have this concept in your head of what Carthage looks like in the exploration age, and for some reason its like this direct continuation of Carthage from antiquity. So my first argument is that, that isn't how history actually works, and that it's really not a stretch to say that give Carthage a few hundred years and they would just look like Spain anyway. For some reason you imagine Carthage would be building Punic ports for thousands of years.
Ok let me explain. In the past two iterations of Civ, covering 15 years. Civilizations have had enduring abilities and era specific power spikes related to uniques. For the Civ to "feel" like Carthage, I would expect the enduring ability to be there. In Civ VII that would be the double merchants, double colonists, and one city function. Guess what I lose when I transition to Spain? The "feeling" that I'm playing as Carthage.
Civ is not and has never functioned "how history actually works" that is the whole point of this thread and this argument. Sure, Carthage may have looked like Spain anyway. We'll never know. The beauty of Civ is that I get the power to take Carthage's abilities and apply them across the span of history. Not take Carthage's abilities and then take Spain's abilities but in my mind I'm supposed to cosplaying that its Carthage in a Spain skin.
For me I am totally able to get on board with the 'history built in layers' concept, because I think it is far closer to reality and how civilisations grow and change over time. Did the Roman Empire go away, did it become the Byzantines, or the HRE? Is the American Empire basically built off the bones of the British Empire.. there are loads of ways to think about how history works.
I can tell you the Roman Empire did not become the Mongolians and I can tell you the point of the historical role play of CIV I - VI was not "what if the Romans became the Byzantines," it was instead "What if Rome didn't collapse." This is like the Rhys and Fall mod for CIV IV. It was a great mod, some people still only play it to this day. But imagine if instead of historical victories, the Rhye's mod said, ok you did really well as Rome, but IRL they were sacked by the Vandals and fell into decline so we're going to blackscreen 800 years of history and start you off in a new game as the Normans. Have fun! No one would have ever played it. And there is also a reason that Rhys and Fall was a mod ( a game mode) and not the real game.
No, its because I think those ethnic blobs are not actual real things. The civs in Civ games are nothing more than cartoons of what an idea of an empire was. History was far more complex and fluid than Civ games ever depicted it. Its silly to claim you want to do historical role playing as a Civ that is just a caricature of a civilisation that might never have even been defined in the way the game defines it. To get worked up about that seems rather silly to me,
The Roman Empire was not a real thing? 4,000 years of Han Chinese dynasties weren't a real thing? Mali was not a real thing? Gaul was not a real thing? Sure history is more complex and fluid than a Civ game could ever portray, I'll give you that. That's why the cartoonish version of the Civs worked! You cannot go deeper than that without getting too granular, too divisive, and paradoxically too ahistorical. A Greece (which is a cartoon in and of itself) from 4000 BC to 2050 AD is gimmicky but a necessary fiction or the game to work. A Greece that is extremely detailed but then that transitions into their mortal enemies the Turkic and Slavic Bulgarians, which in turn transitions into the Eastern Slavic Russia is just ridiculous. By trying to be too historically accurate, Firaxis has simultaneously destroyed the necessary fiction of eternal civilizations while forcing you to play with just the most ahistorical nonsense I've ever seen. Songhai into the Bugandans? What? I'm not even sure that is more historical than an eternal Malian civilization.
But they actually do. The late Western Roman Empire was mostly made up of non italians, in fact probably a lot of it would be people who looked a lot like the Normans. How much of the Empire even looked like the Rome you have in your head. The Normans themselves are thought of as French, but they are Northmen, descended from Vikings.
The English culture is partly Norman.. and before that it was Anglo Saxon and before that it was Celtic. England is another example of a Civ that is just a total caricature based on stuff it did in the Victorian age. It's depicted as this amazing naval power, or specialising in industrialisation. But England was never like that for most of its history. It was Roman and then later ruled by the Normans. The idea people have of what England should play like is totally manufactured. But if I played Civ 7 and I went Rome > Normans > Britain that might be considered far more historic than any other Civ game.
No
Civilizations do not morph into unrelated people
randomly. You do not need to think about it on the granular level of "60%" of the Western Roman Empire was non-Italian in 450 AD. Rome was the seat of imperial power, Rome was the progenitor of its Empire and the people represented by the Rome of Civ VI were the people of Rome not the absorbed Numidian kingdoms or the semitic Palmyrenes.
Sure, the English culture is partly Norman. I'm not saying the Normans should never be in a civ game (I think they are fun addition). But the beauty of the former system was that if you wanted a more Celtic British experience, you could play as Boudicca leading the Celts in Civ V, complete with a Celtic capital! A Victorian England? Play as Victoria in Civ VI. A Norman England? Play as Eleanor in Civ VI? An Elizabethan England? Play as Elizabeth in literally any of the Civs! Regardless, sure, you can craft a Roman > Norman > Britain playthrough and it may feel like a more accurate historic simulator than any previous civ game. That's not the point, Civ is not a historical simulator. Civ is a 4x, historical what-if game. It has been that for 34 years, and Civ switching destroys that.
Of course the idea people have of what England should play like is totally manufactured. Everything is manufactured. It's a video game. But it has a historical basis (more than you are suggesting by the way, England was a colonizing imperial force for 700 years, mostly be sea, far outside the Victorain age), and it allows for the necessary historical what-if game.
I think what you are finding out is that Civ players, for the most part, do not want a historical simulator. They want a semi historical what if 4x game. The devs misread the room and decided to go in a direction that appeases neither group of players. Real historical simulator players are not playing Civ, they are playing EU4 or even Hearts of Iron. And historical what if 4x players are playing Civ, just not Civ VII (given the
extremely underwhelming reception and player counts).