stealth_nsk
Deity
I don't think I like the idea of optional civ switching. From pure gameplay perspective it looks something like "the worst of both worlds". Like civ switching has its issues, but it solves the problem of early vs. late civs and fits teh age transition concept nicely. If civ switching is optional, the options to switch or not to switch should be balanced against each other, so how it should look like? If we balance against current game approach, we'll need to have a version of each civilization for each age, so instead of 39 current civilizations developers would have to implement 117? Ok, even if we don't recreate earlier version of civs (so, for example, we have Greece for all 3 ages, Mongols for exploration and modern and America for modern only), that's still 78 civs in current approach! And I don't think people will like this uneven thing where you could play ancient civs for 3 eras, but modern age civs only for one.
I think things like this work in more simulation games like those made by Paradox. For strategic games where gameplay is the most important thing, like Civ, I doubt that would work.
I think things like this work in more simulation games like those made by Paradox. For strategic games where gameplay is the most important thing, like Civ, I doubt that would work.