but they do make one stands the test of time.The vast majority of people dont play with mods. Mods do not make a Civ game successful or unsuccessful
but they do make one stands the test of time.The vast majority of people dont play with mods. Mods do not make a Civ game successful or unsuccessful
but they do make one stands the test of time.
I agree. I even said this, earlier on(spoilers: most players don’t play with mods)
I did not, actually. It is a factor, and not more than that. But at the same time, you can't discount individual factors just because you feel they detract from the ones you want to blameYou were making a claim that Civ7’s dismal performance was the result of bad UI
You keep repeating this. It continues to be untrue.So it’s not the UI, or Civ6 (and 5) would have crashed and burned just as hard as 7 has.
Everyone is, everyone does. Even unconsciously. We all want the things we want. It's pretty self-defining, but also true.Maybe we're all treating anecdoral evidence as proof? I'd love to see what info Firaxis have access to. How many of us are playing a game to completion? When do we usually stop? Which legacy paths are we ignoring?
Those are the sort of data points which would answer our debates... Not that the debates aren't fun, but maybe we should all be less certain and strident about our positions.
I've played games that are completely unpopular before. Liked them too. This is not that. Has it resonated with a majority of the existing playerbase? No. But several thousand concurrent (on the lower end) is still a userbase that generates revenue, which is (unfortunately) all that matters. All that I personally hope for is the game gets the chance to turn things around with time (and developer investment). No more, no less.
I dont think 10k players 6 months after the launch of an entry that has been developed for 9 years is enough to sustain it
You both could be right. I simply hope you're not. And it's nothing to do with either of you, it's simply because I want this iteration to find its legs, because I think it has the potential to. I don't expect everyone to be as optimistic!
You both could be right. I simply hope you're not. And it's nothing to do with either of you, it's simply because I want this iteration to find its legs, because I think it has the potential to. I don't expect everyone to be as optimistic!
Yeah the leader choice is easily what I dislike most about this game. I don’t mind non-leaders like Lovelace, but wow the devs really should’ve thought more about what regions get represented. Giving America (a civ that basically doesn’t exist for 2/3 of the game!!!!) three associated leaders (4 if you want to count Tecumseh) while China gets one is indefensible. France and Germany too. Lafayette, 2 Persona Napoleon, Charlemagne, and 2 Persona Friedrich all in one game... why??? The fact that America and Europe are stacked with more leaders than there are European civs means you’re getting crazy combos almost every game.But then I will see that the Egyptians are being led by Lafayette and I groan and it breaks my immersion completely.
I cant speak for the wider community, but as someone who sits in-between option 4 and 5, adding more civs and improving on switching in general would 100% get me to play this game more.Only those that already "like" the system think by adding more Civs it will be fine. Adding more Civs changes nothing, you are still changing civs, and thats the problem.
This games pricing and absurd DLC is also overlooked. Paying $70 for a game with mixed ratings and two $30 DLCs not even a year from release is not attractive to the average gamerWhy would it be just one thing?
There are multiple issues, some which can be (and have been) addressed in subsequent patches, some which can't. But I don't think that's enough to isolate one cause behind the overall reception. It seems much likelier that when you have multiple issues generating negative feedback at launch (UI, civ switching, eras are the big ones I can think of) you end up with an effect that is greater than the sum of the parts and harder to overcome.
Bingo.Why would it be just one thing?
There are multiple issues, some which can be (and have been) addressed in subsequent patches, some which can't. But I don't think that's enough to isolate one cause behind the overall reception. It seems much likelier that when you have multiple issues generating negative feedback at launch (UI, civ switching, eras are the big ones I can think of) you end up with an effect that is greater than the sum of the parts and harder to overcome.
honestly I kind of want Classic mode to be added, so people can play it and realise what a totally dull experience it will be for most of the game. Then 2 weeks later when they have ditched the game again they can come back and admit it’s a bad idea.I dont want that to happen, which is why i am so vehement on Classic Mode, which im my opinion is the only thing that could save the game
I wont reinstall the game without a Classic Mode, and surely i am not the only one. And i wont buy a single DLC before we have such mode
Civilization, alongside with Heroes of Might and Magic were my favourite franchises when i was a teenager, one was already killed, i dont want the other to die too. But Civ 7 is not a Civilization game in my eyes because of age transitions and civ switching
I will make this as simple as I can
People are using “launch issues” as an excuse for Civ7 being a flop
Civ5, a 15 year old game with launch issues so bad it wouldn’t even start for people that was launching in a much smaller market without the momentum of 6’s success behind it, has more people playing it than 7 does
So it can’t be that, or 5 would have failed even harder
It didn’t
What could it possibly be? Surely not the biggest gameplay change!
honestly I kind of want Classic mode to be added, so people can play it and realise what a totally dull experience it will be for most of the game. Then 2 weeks later when they have ditched the game again they can come back and admit it’s a bad idea.
Different? Yes, but even if Ages and Civ switching is removed, Civ 7 would still be different from Civ 6. It has different combat, the influence system, navigable rivers, etc, etc
The franchise has always improved and grew without changing ages and adding civ switching, why is it that some people think that if those are not present, then it suddenly is the same game than before? It wont, it didnt in the past
Civ 7 isnt similar to Civ 6, even without age transitions and civ switching
That's totally fair, you for the most part enjoy the game you purchased and just want it to improve without losing its core identity. Understandable.
The sad reality of contentious change is that many of the features that you enjoy completely revolt and turn off a large chunk of their audience and the game seems to be struggling both commercially and critically for it. The most sensible way of reconciling this would be by providing an optional classic mode and making many of the unpopular features they've made mandatory and fundemental to the game's current design optional rulesets themselves but I think it's quite obvious at this point, even to Firaxis, that something has got to change dramatically.
I dont want that to happen, which is why i am so vehement on Classic Mode, which im my opinion is the only thing that could save the game
I wont reinstall the game without a Classic Mode, and surely i am not the only one. And i wont buy a single DLC before we have such mode
Civilization, alongside with Heroes of Might and Magic were my favourite franchises when i was a teenager, one was already killed, i dont want the other to die too. But Civ 7 is not a Civilization game in my eyes because of age transitions and civ switching
Yeah the leader choice is easily what I dislike most about this game. I don’t mind non-leaders like Lovelace, but wow the devs really should’ve thought more about what regions get represented. Giving America (a civ that basically doesn’t exist for 2/3 of the game!!!!) three associated leaders (4 if you want to count Tecumseh) while China gets one is indefensible. France and Germany too. Lafayette, 2 Persona Napoleon, Charlemagne, and 2 Persona Friedrich all in one game... why??? The fact that America and Europe are stacked with more leaders than there are European civs means you’re getting crazy combos almost every game.
I cant speak for the wider community, but as someone who sits in-between option 4 and 5, adding more civs and improving on switching in general would 100% get me to play this game more.
This games pricing and absurd DLC is also overlooked. Paying $70 for a game with mixed ratings and two $30 DLCs not even a year from release is not attractive to the average gamer
Not really a fair comparison now is it? You use both past tense and present tense in one sentence. You claim the launch issues of Civ V were very bad but -currently-, after 15 years, has more people playing it. Let's be honest, V is a great game but had time to mature (patches, DLC, mods > the amount of times I see V and Vox Populi in one sentence...) and create a loyal fan base. The landscape of reviews and influence is extremely different from what it was 15 years ago, and people have a market that is saturated and leaves plenty of choice in games. It's not a simple to compare the two in the way you did.
So, no, you didn't rule it out, and it could be launch issues still.
Personally, I don't believe that's the issue, and I might even agree with you that the biggest gameplay change is the thing not attracting people, but that's beside the point. The argument argument is flawed.
Edit: I might sound harsh and it's not intended![]()
Sure you may give it another chance, but I’d bet that you’d ditch the game again after that one chance, because it won’t make the game any better, and will have in fact removed many of the interesting features form playing longer games.Well I think I would give the game another chance if I could simply pick a single civ like England, Japan or Russia and play it from ancient to modern, and preferably with a leader of their own nation. (The game looks gorgeous and I like the diplo system and commanders)
Sure you may give it another chance, but I’d bet that you’d ditch the game again after that one chance, because it won’t make the game any better, and will have in fact removed many of the interesting features form playing longer games.
I think it’s quite easy to imagine that if you keep the age system but remove civ switching then the game is going to be more boring, with less to do than before. Hard to see how the game improves.I mean it’s hard to say without trying it. Currently the person is not playing it at all after all