That isn't how video game development budget works. Assuming your guess is even accurate, which nobody, not least you,Agreed. If you apply the rule of thirds (which Firaxis ignored on this iteration, regardless of what they claim), the 1/3rd new "budget" was entirely spent on civ switching and eras. Anything new beyond that goes into the red.
I really like the idea of leaders only gaining the 2 attribute trees associated with their attributes. Additional trees could be unlocked through legacy paths that correspond to the attribute. This could help them restructure age transitions too. Some of the current legacy path rewards could be an issue with the heavy remodeling of age transitions. For example, with economic legacy letting you keep all your cities as cities in the next age - if they decide the game is better just letting that be carried over you need to replace the reward. Most Ancient rewards are "Age transition doesn't set you back here". Where it could be "Here, have access to this tree" or if you already have access to that tree, "Here have an attribute point of that type and a wildcard attribute point." Something like that would make legacy paths about customizing your leader.
Yeah I think there is the potential for more interesting 'civ merging' mechanics, but I don't think any of them would ever be implemented into the game, and potentially just move the game too far away from the idea of controlling a specific civ anyway.For those interested in history, here is a nice video I found about how the Vikings became the Normans.
In very simple terms, the Vikings raided and pillaged what is now northern France. Eventually they settled in that area, became Christian, through intermarriage and politics mixed with the local Frankish population and evolved into what we call "Normans".
This could be abstracted in civ where maybe another civ forward settles near you or conquers one or your coastal cities and the city "flips" civ6 style but instead of flipping back to you, it becomes a new civ.
I know that civ is not a history simulator but I think it could be interesting gameplay if new civs could emerge like this rather than just "switch". It would allow new civs to enter the game and shake things up. If anything, this mechanic would be more organic to gameplay.
And you could give the player a choice:
1) Assimilate. Switch your remaining cities to the new civ and play as the new civ.
2) Reform. The cities that became a new civ would remain that new civ. But your remaining cities would became their own new civ that the player would choose from history.
3) Resist. The cities that became a new civ would remain the new civ. The player keeps their remaining cities and stays as their old civ and tries to play on.
So in-game, it might look like this. You are playing as the Frankish civ. The Viking civ raids your coasts and forward settles near you. That city "flips" and becomes the "Norman" civ. You have a choice. You could choose to flip all your cities to become "Norman" and play as the Norman civ. You could reform and declare your cities the "French" civ. Or you could resist and try to keep playing as the Franks.
I think having civs emerge and giving players a choice would be more interesting than just selecting a civ during an Age transition.
This is not very well articulated or thought through, but I think it tries to approach the main problem I think happens with Civ Switching, in that it's too abrupt, too forced and doesn't feel tied enough to the events of the game or the choices you have made.
I think that is your problem with it. Yeah I don’t have any issue with not being able to play as an ahistorical representation of a fictional civilisation ( because there is nothing historic or realistic as playing as America in the Antiquity age) from the start.I dont think tnat is the main issue (although it is an issue)
I think the main issue with Civ 7 civ switching is that it is forced and that it removes the ability to start the game with any civ you want, therefore disabliing the way people played the franchise for over 3 decades
You honestly think that you contribute to the discussion by calling the critics of civ switching "narrow minded"? That is not an argument, that is just an unneccessary insult.
At this point I just have to call it how I see it. I think there are absolutely arguments against civ switching but there is a lot of closed minded thinking coming from some of the anti crowd, and really I don’t see any point in pretending it’s anything but that. Some of the arguments put forth are so irrational and it’s hard to see why people take such a hard line over such an abstract concept they have built up in their own heads.You honestly think that you contribute to the discussion by calling the critics of civ switching "narrow minded"? That is not an argument, that is just an unneccessary insult.
This still exists in the game though? Sure “America” isn’t in the game at Antiquity, but the very American and very 18th century Ben Franklin is sure as hell sitting there in Antiquity. Only now he’s leading an ancient chinese dynasty instead. I don’t see how that is any more “historical” than what we’ve had in previous games.( because there is nothing historic or realistic as playing as America in the Antiquity age) from the start
It‘s a somewhat lost point to call anything in civ historical in my eyes. I personally find neither Teddy in 4000 BC leading America building Stonehenge in any way historic, nor Maya morphing into Ming into Britain. I see civ not as a history game in the sense of playing history or alternate history. Instead, it‘s a World Cup in which the leaders of the world compete on a friendly basis to find out who is this week’s Bestest Leader Of All Time (TM). In this tournament, everything is allowed - even using Knights as Aztecs. And the rules change every now and then (as it does in all sports, see soccer before they banned smoking breaks and trees on the field). Currently, the rules are that you regroup three times and choose a different civilization each time. History is just the theme, not the actual task or game.This still exists in the game though? Sure “America” isn’t in the game at Antiquity, but the very American and very 18th century Ben Franklin is sure as hell sitting there in Antiquity. Only now he’s leading an ancient chinese dynasty instead. I don’t see how that is any more “historical” than what we’ve had in previous games.
At this point I just have to call it how I see it. I think there are absolutely arguments against civ switching but there is a lot of closed minded thinking coming from some of the anti crowd, and really I don’t see any point in pretending it’s anything but that. Some of the arguments put forth are so irrational and it’s hard to see why people take such a hard line over such an abstract concept they have built up in their own heads.
It‘s a somewhat lost point to call anything in civ historical in my eyes. I personally find neither Teddy in 4000 BC leading America building Stonehenge in any way historic, nor Maya morphing into Ming into Britain. I see civ not as a history game in the sense of playing history or alternate history. Instead, it‘s a World Cup in which the leaders of the world compete on a friendly basis to find out who is this week’s Bestest Leader Of All Time (TM). In this tournament, everything is allowed - even using Knights as Aztecs. And the rules change every now and then (as it does in all sports, see soccer before they banned smoking breaks and trees on the field). Currently, the rules are that you regroup three times and choose a different civilization each time. History is just the theme, not the actual task or game.
I‘m happy that the game doesn’t suggest any longer that civilizations are monoliths though. I wish it had more mechanics about exchange, migration, culture, etc to bring that point through in a more dynamic way though.