What's your regular turn time in Huge Map?

5 minutes on which turn? Your specs?

I've only completed a Large map game (10 Civs) and turns were around 20 seconds at most. Miles better than Civ V.
 
I'm in the 900th turn, marathon speed, or so on a huge map with 12 civs. Most of the map is cleared. I have a minimum spec computer with the graphics settings turned full down. My turn times are about 30 seconds.
 
I'm in the 900th turn, marathon speed, or so on a huge map with 12 civs. Most of the map is cleared. I have a minimum spec computer with the graphics settings turned full down. My turn times are about 30 seconds.

Is marathon balanced? I mean is it like civ 5 where everything takes lots of times even units so you get the same amount of time with units.

I wonder how districts work will take like for ages to construct.

and aren't eureka's overpowered?
 
Is marathon balanced? I mean is it like civ 5 where everything takes lots of times even units so you get the same amount of time with units.

I wonder how districts work will take like for ages to construct.

and aren't eureka's overpowered?

Everything takes forever except movement. So it's balanced just a little worse than standard. Just like standard speed, I wish production costs were lower and tech costs higher.
 
i5 4460 , asus strix gtx 960 4gb. i think because of huge map and 20 players

Just for reference, my specs are quite similar:
i5 4670k
GTX 970
16 GB Ram
Game installed in SSD
 
Playing on Largest Earth/Ludicrous size (from the YNAMP mod), high settings, with 22 civs and 34 city states and it takes around 15 seconds for a turn right now with 16 civs and 19 city sates discovered.

i7 3770K; MSI RX470 8GB; 4x4GB RAM@1600MHz; Game on OCZ TR150 460GB SSD; AsRock Z77 eXtreme11 motherboard.
 
Playing on Largest Earth/Ludicrous size (from the YNAMP mod), high settings, with 22 civs and 34 city states and it takes around 15 seconds for a turn right now with 16 civs and 19 city sates discovered.

i7 3770K; MSI RX470 8GB; 4x4GB RAM@1600MHz; Game on OCZ TR150 460GB SSD; AsRock Z77 eXtreme11 motherboard.

Really? I'm up to several minutes on that map, but haven't discovered everyone yet.
Just now starting to check out NA/SA and SE asia area.
Still a bunch of asia to explore too. Map is rather large.


i7 6800k 64gb nv1080 but game is not on the ssd.
(steam lib with mods is well over 1tb, for all games. not fiddling with moving the games about)

Of course I'm also doing it as the all techs/civics from turn 1 for me.
So naturally I'm also conquering everyone. Most of the ones left rather hate me. :)

(have to try one day with barbs OFF, and see if that affects turn times)
 
Playing on Gedemon huge earth, marathon and with 21 civs (20 AI + me) and around 40 city states, turn 1000+ and I'm between 30-45secs....but of those AIs several city states have kicked the bucket and several AI civs suffered cities razed or got killed completely and later liberated and are stuck with 1-2 cities
 
Have you turned of animations? The game is poorly optimised, and executes them even for stuff in the fog. That could explain it.

Several minutes is not normal, except on the biggest maps of the YNAMP Mod. Even on below-specs computers.
 
Have you turned of animations? The game is poorly optimised, and executes them even for stuff in the fog. That could explain it.

Several minutes is not normal, except on the biggest maps of the YNAMP Mod. Even on below-specs computers.


Before the Summer 2017 update I had waits of over five minutes between turns right off the bat. I always play Civ6 on the largest available map (230x116 tiles) of the YNAMP set.

It was totally random though and the long waits often shortened as the game progressed.
 
Really? I'm up to several minutes on that map, but haven't discovered everyone yet.
Just now starting to check out NA/SA and SE asia area.
Still a bunch of asia to explore too. Map is rather large.


i7 6800k 64gb nv1080 but game is not on the ssd.
(steam lib with mods is well over 1tb, for all games. not fiddling with moving the games about)

Of course I'm also doing it as the all techs/civics from turn 1 for me.
So naturally I'm also conquering everyone. Most of the ones left rather hate me. :)

(have to try one day with barbs OFF, and see if that affects turn times)

I play giant earth ynaemp all the time. Barbarians are a HUGE drain. I don't bother with them anymore. The difference in turn time is considerable.

edit: I turn off leader animations too. Those give me fits.
 
On the ginormous nasa hates it map, turn times can be very short or very very long.

I'd get several minute turn times for about 20 turns, then sub 30 seconds for 50 turns, then back to long...
it's random, but in clumps.

yes, barbs really can eat up the times.
 
Okay, am testing this, seems to make a big difference:

- start game, make sure you actually have the desired game going, not just a menu (because it seems to reset every time you load/start a new game)

- open task manager, go to details, set priority of civ vi to high

Someone else posted this, I just finally got around to trying it
 
I dont know what my turn times are, but noticed a performance hit with the last patch across the board. Game hangs when changing policies and upgrading units. Maybe turn times also got messed up. The last patch was a mess....
 
You're all forgetting here about the most important factor for turn times: difficulty level.
I haven't tested Civ6 extensively since I simply don't really like the game but it's the case in here as well as it was with Civ5.
In Civ5, turn times were fast to moderate on difficulty settings up to emperor. With immortal and above, turn times after industrial era were dreadful.
From what I've seen in Civ6, as long as you don't go above emperor, you can play on huge maps just fine, but above emperor, when there are tons of units in game, you'll be suffering past mid-game even on standard-sized maps.
 
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