gelodgreat
Prince
What's your turn time in Huge Map? I have almost 5 mins with 20 players
I'm in the 900th turn, marathon speed, or so on a huge map with 12 civs. Most of the map is cleared. I have a minimum spec computer with the graphics settings turned full down. My turn times are about 30 seconds.
Is marathon balanced? I mean is it like civ 5 where everything takes lots of times even units so you get the same amount of time with units.
I wonder how districts work will take like for ages to construct.
and aren't eureka's overpowered?
5 minutes on which turn? Your specs?
I've only completed a Large map game (10 Civs) and turns were around 20 seconds at most. Miles better than Civ V.
i5 4460 , asus strix gtx 960 4gb. i think because of huge map and 20 players
For a good comparison you could post a save game, then we could all compare the same save on different computers.What's your turn time in Huge Map? I have almost 5 mins with 20 players
Playing on Largest Earth/Ludicrous size (from the YNAMP mod), high settings, with 22 civs and 34 city states and it takes around 15 seconds for a turn right now with 16 civs and 19 city sates discovered.
i7 3770K; MSI RX470 8GB; 4x4GB RAM@1600MHz; Game on OCZ TR150 460GB SSD; AsRock Z77 eXtreme11 motherboard.
Have you turned of animations? The game is poorly optimised, and executes them even for stuff in the fog. That could explain it.
Several minutes is not normal, except on the biggest maps of the YNAMP Mod. Even on below-specs computers.
Really? I'm up to several minutes on that map, but haven't discovered everyone yet.
Just now starting to check out NA/SA and SE asia area.
Still a bunch of asia to explore too. Map is rather large.
i7 6800k 64gb nv1080 but game is not on the ssd.
(steam lib with mods is well over 1tb, for all games. not fiddling with moving the games about)
Of course I'm also doing it as the all techs/civics from turn 1 for me.
So naturally I'm also conquering everyone. Most of the ones left rather hate me.
(have to try one day with barbs OFF, and see if that affects turn times)