Optional
Deity
Most strategic resources can deplete. They are:
Iron 1 in 800 (each turn a 1 in 800 chance of depletion)
Saltpeter 1 in 800
Coal 1 in 400
Oil 1 in 200
Aluminium 1 in 400
Uranium 1 in 100
Strategic resources that cannot deplete:
Horses
Rubber
These figures go for Play the World and Conquests, and I assume also for Vanilla, but if somehow things are different there, I hope somebody will give a shout.
But under which conditions exactly does a depletable resource start to risk that chance of depletion? Is a road on it enough, or does it need to be available to a city? That's what I've tested.
THE TEST
The depletion chance of iron is set by a figure 800 in the editor, meaning iron will stand a chance of 1 in 800 each turn to disappear. I change that:
I'm replacing that figure of 800 with a 1, meaning that iron will now stand a chance of 1 in 1 to deplete. That's a 100% chance, so as soon as iron becomes eligible for depletion, it will deplete in my test.
For my civ I take the Ottomans, and I let them start with Iron Working. I've edited a map in which iron appears close to their start. I start the game, and let the Ottoman worker road the iron first.
Since the iron is now roaded, will it disappear in the interturn?
No. Obviously that road on it is not enough to make it disappear (remember, the disappearance chance was set to 100% in the editor).
Then Istanbul expands, meaning the iron is now available to Istanbul:
Will it now disappear in the interturn?
Oh yes!
The iron became available to Istanbul, and so became eligible for depletion. But Istanbul is a capital. Does the game just check capitals, or is any city good enough? Let's get that out of the way as well.
In a new start of the same game, I'm settling Edrine right next to an already roaded iron resource. The iron becomes available just to Edrine, not the capital. Will that save the iron from depletion?
Obviously not!
Conclusion:
A resource that can deplete, must be available to a city to stand a chance of depletion, being roaded alone is not enough. Being available to any/town city gives the chance of exhaustion, it doesn't need to be the capital.
What about colonies?
Well, a resource available through a colony would stand a chance of depletion just like any other resource, wouldn't it? But let's check that as well. Same game, new start:
I've put Edrine a tile further now, so that I needed a colony to make the iron available. The worker has just created the colony. What will happen in the interturn?
The iron and the colony are both still there! That's what I had not expected.
The iron was available to both Edrine and Istanbul, but did not deplete. So why did it not deplete?
I can think of three possible reasons:
1. Besides city boxes, the game also checks whether the resource is inside borders;
2. The colony protects the resource from depletion.
3. The game doesn't check city boxes at all, but just whether the resource is roaded and inside borders.
If it's 1 or 2, I really don't know how to check which one it would be, but I can check possibility 3. Again, a new start to the same game:
As you can see, the iron is not available to any town at all, but it's roaded and inside borders. Will it deplete?
No. It clearly still needs to be available to some town to deplete.
So, wrapping it up: a resource needs to be available to a town/city to stand a chance of depletion, but it won't deplete when it's only available through a colony.
Iron 1 in 800 (each turn a 1 in 800 chance of depletion)
Saltpeter 1 in 800
Coal 1 in 400
Oil 1 in 200
Aluminium 1 in 400
Uranium 1 in 100
Strategic resources that cannot deplete:
Horses
Rubber
These figures go for Play the World and Conquests, and I assume also for Vanilla, but if somehow things are different there, I hope somebody will give a shout.
But under which conditions exactly does a depletable resource start to risk that chance of depletion? Is a road on it enough, or does it need to be available to a city? That's what I've tested.
THE TEST
The depletion chance of iron is set by a figure 800 in the editor, meaning iron will stand a chance of 1 in 800 each turn to disappear. I change that:
I'm replacing that figure of 800 with a 1, meaning that iron will now stand a chance of 1 in 1 to deplete. That's a 100% chance, so as soon as iron becomes eligible for depletion, it will deplete in my test.
For my civ I take the Ottomans, and I let them start with Iron Working. I've edited a map in which iron appears close to their start. I start the game, and let the Ottoman worker road the iron first.
Since the iron is now roaded, will it disappear in the interturn?
Spoiler :
No. Obviously that road on it is not enough to make it disappear (remember, the disappearance chance was set to 100% in the editor).
Then Istanbul expands, meaning the iron is now available to Istanbul:
Will it now disappear in the interturn?
Spoiler :
Oh yes!
The iron became available to Istanbul, and so became eligible for depletion. But Istanbul is a capital. Does the game just check capitals, or is any city good enough? Let's get that out of the way as well.
In a new start of the same game, I'm settling Edrine right next to an already roaded iron resource. The iron becomes available just to Edrine, not the capital. Will that save the iron from depletion?
Spoiler :
Obviously not!
Conclusion:
A resource that can deplete, must be available to a city to stand a chance of depletion, being roaded alone is not enough. Being available to any/town city gives the chance of exhaustion, it doesn't need to be the capital.
What about colonies?
Well, a resource available through a colony would stand a chance of depletion just like any other resource, wouldn't it? But let's check that as well. Same game, new start:
I've put Edrine a tile further now, so that I needed a colony to make the iron available. The worker has just created the colony. What will happen in the interturn?
Spoiler :
The iron and the colony are both still there! That's what I had not expected.
The iron was available to both Edrine and Istanbul, but did not deplete. So why did it not deplete?
I can think of three possible reasons:
1. Besides city boxes, the game also checks whether the resource is inside borders;
2. The colony protects the resource from depletion.
3. The game doesn't check city boxes at all, but just whether the resource is roaded and inside borders.
If it's 1 or 2, I really don't know how to check which one it would be, but I can check possibility 3. Again, a new start to the same game:
As you can see, the iron is not available to any town at all, but it's roaded and inside borders. Will it deplete?
Spoiler :
No. It clearly still needs to be available to some town to deplete.
So, wrapping it up: a resource needs to be available to a town/city to stand a chance of depletion, but it won't deplete when it's only available through a colony.