ggalindo001
Warlord
- Joined
- Jan 4, 2002
- Messages
- 267
For targeted expansions, I would think early Summer (North America) 2018.
Major systems that I would predict in the first addition:
1. Deeper introduction of districts, tech and civics trees. If you look at Ananse's BFG modpack, for example, there are complete subsystems in each of the major branches. I wouldn't envision going deeper in any branch, but rather new districts to further bifurcate some straight lining. For example, could see a separation of the Campus, Commercial and Industrial zones into multiple parts or add more "either/or" buildings to customize. This obviously would need to be driven by adding some more "meat" to the tech and civics trees.
2. I think that the middle game will become a lot more refined. Can see another level of units in each of the Medieval, Renaissance and Industrial eras, leaving for a 3rd expansion focused on eras after that (including going a little "beyond earth").
3. I am spitballing on this one, but I could certainly see a re-definition of the armies/navies in this game, to allow for true combined/mixed arms. When they first discussed armies, I was wanting it to be the combination of a ranged, horse, defense and melee unit into one tile. I like the corps and armies as implemented, but think they can take it further to allow for 1 unit of each in a tile. Will help AI, and will ease congestion. Again, spitballing.
Throwing a couple of other thoughts -- on a $29.99 expansion:
4-6 new civilizations, certainly going to include Mongolia and a North American Indian civilization. Other guesses include Zulu, and a southeast Asia civilization.
4-6 new leaders on existing civilizations. Best guesses are Washington or Lincoln for America, an alternative leader for Russia, an alternative leader for Rome, an alternative leader for Spain (Isabella).
4-6 new wonders. 6-10 new city states.
Moving to the second addition, I think the focus there will be on "beyond the cold war", including potentially a subsystem for non-civilization based warfare, more definable alliances, and again a possible "beyond Earth" type of additional techs. I would more prefer what they did with Brave New World, but don't see that actually happening for a second time.
Major systems that I would predict in the first addition:
1. Deeper introduction of districts, tech and civics trees. If you look at Ananse's BFG modpack, for example, there are complete subsystems in each of the major branches. I wouldn't envision going deeper in any branch, but rather new districts to further bifurcate some straight lining. For example, could see a separation of the Campus, Commercial and Industrial zones into multiple parts or add more "either/or" buildings to customize. This obviously would need to be driven by adding some more "meat" to the tech and civics trees.
2. I think that the middle game will become a lot more refined. Can see another level of units in each of the Medieval, Renaissance and Industrial eras, leaving for a 3rd expansion focused on eras after that (including going a little "beyond earth").
3. I am spitballing on this one, but I could certainly see a re-definition of the armies/navies in this game, to allow for true combined/mixed arms. When they first discussed armies, I was wanting it to be the combination of a ranged, horse, defense and melee unit into one tile. I like the corps and armies as implemented, but think they can take it further to allow for 1 unit of each in a tile. Will help AI, and will ease congestion. Again, spitballing.
Throwing a couple of other thoughts -- on a $29.99 expansion:
4-6 new civilizations, certainly going to include Mongolia and a North American Indian civilization. Other guesses include Zulu, and a southeast Asia civilization.
4-6 new leaders on existing civilizations. Best guesses are Washington or Lincoln for America, an alternative leader for Russia, an alternative leader for Rome, an alternative leader for Spain (Isabella).
4-6 new wonders. 6-10 new city states.
Moving to the second addition, I think the focus there will be on "beyond the cold war", including potentially a subsystem for non-civilization based warfare, more definable alliances, and again a possible "beyond Earth" type of additional techs. I would more prefer what they did with Brave New World, but don't see that actually happening for a second time.