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When do you suggest for the clergy?

When you're beside a desert is the obvious answer, since Clergy families can make better use of desert tiles.

More generally, though, if you want to lean into the religious aspects of the game, Clergy family cities get a boost from religious buildings. With a few different religions in a city, you can get a LOT of religious buildings into one. Plus the family seat gives a world religion right off the get go, which jump starts engaging with the religion mechanics.
 
Oh I'm sorry. My question was not clear. I didn't mean to ask when you pick the clergy family. I meant, when do you click on a character and suggest them for the clergy (i.e., make them a priest / elect / presbyter / etc. and they can no longer have kids and stuff).
 
Oh I'm sorry. My question was not clear. I didn't mean to ask when you pick the clergy family. I meant, when do you click on a character and suggest them for the clergy (i.e., make them a priest / elect / presbyter / etc. and they can no longer have kids and stuff).
Oh! Duh.

You know, I haven't figured that out yet myself. I did it a couple of times just to see what happens, but couldn't see a use for it. Maybe someone with more experience than me can weigh on circumstances where this could help.
 
It's a bit niche. Clergy have a 30% chance to become the new religion head when the current one dies so you can use it to put people in the position that will be highly favorable of you or your heir which helps boost opinion. Clergy themselves contribute some of their own positive opinion to the religion. So for the most part they're opinion boosters. Outside of that, if you have lots of food then pagan clergy can run a mission that's similar to pacify for 200 food in any pagan city. World religion clergy can serve as agents in cities that have the same religion. That's pretty useful for creating agents if you need more of them.

Any clergy member can also tutor kids, so if you're lacking courtiers or they all have jobs, you could create some clergy to tutor, too.
 
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