Old World update #117

The_J

Say No 2 Net Validations
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New update is out: https://mohawkgames.com/2023/12/13/old-world-update-117/


Headline changes

  • Sacred and Profane Clergy have been reworked
  • Changes to Competitive mode character yields and modifiers
  • History of the Old World added to loading screen for new games

Design

  • Sacred and Profane Clergy rework:
  • The Initiate into Clergy mission run by the Head of Religion has been replaced by a new mission Suggest For Clergy. This is run via the Chancellor and uses the target characters religion
  • A limit of 2 Clergy per nation has been added
  • Clergy can now also be Courtiers and marriage restrictions have been removed
  • Clergy can run the Tutor as Courtier mission (even if they are not a Courtier)
  • Clergy give a base bonus of +30 religion opinion, modified by character opinion
  • Pagan Clergy have a +40% chance to become the next Head of Religion and World Religion Clergy have a +20% chance
  • Pagan Clergy have a new mission Pagan Sacrifices. This targets a pagan city and has a 75% chance to increase the cities happiness and 25% chance to give an opinion penalty to the religion
  • World Religion Clergy can now act as Agents in cities of their religion
  • In Competitive mode character yields and modifiers now scale linearly. Ratings lower than 5 will have higher effects and higher ratings lower effects. Previous flat 50% penalty removed.
  • Character upgrades for leaders, governors, and generals (under retirement age) now include only traits, if possible
  • Doubled money income from connected foreign cities
  • Event-caused tribal raids will now target the player, even if at Peace or if another foreign city would be a better target
  • Added doubled Desert map size as a map option (this is the same size as Deserts were before being reduced recently)
  • Tweaks to the New Difficulty level – start with an added Militia, increased civics and training per turn
  • Unimproved water tiles can now be exchanged between cities
  • Tiles cannot be exchanged between cities if that will cause a city territory to no longer be contiguous
  • Increased tier of grove luxuries ambition

Programming
  • Improved AI obsolete unit upgrading
  • AI now has memory about what non-visible city sites are being claimed by other players
  • AI tries to avoid ending the turn with pending in-place attacks
  • AI tries to connect road network to foreign cities at peace for the money
  • Placed a limit on the number of military units the AI uses for exploring
  • Corrected AI performance regression
  • AI no longer razes gifted cities and cities obtained from events, even if it can
  • Fixed bug in AI hurry cost value that was causing it to spend civics instead of saving them for better use
  • Fixed AI sometimes not healing units when it has the chance
  • Revised character portrait selection algorithm to duplicate the portrait from a different player, if global duplication can’t be avoided
  • Removed hardcoded prohibition on foreign paganisms being picked for religion subjects
  • Platform achievements now unlock completed scenarios when resetting gameOptionsSave file
  • Added Modio verbose logging added to gameOptionsSave file (off by default)
  • Added better logging for undo/redo errors
  • More logging and a possible fix for remote server disconnections
  • Better failure reporting when an EventOption using the new syntax specifies an invalid subject alias
  • mapPath now excluded from GameParameters when writing to XML



UI
  • History of the Old World added to loading screen for new games. This will also appear on the Game Log after the first turn
  • Added a generic improvement ping that is used to indicate preferred placement of any improvement
  • Improvement pings are less restrictive in checking validity (i.e. can now add improvement pings to Sand that would be valid for Clerics before founding city)
  • CTRL-click Heal now automatically heals the unit every turn until fully healed or idle healing would bring unit to full health anyway
  • Specialist tooltip adjusted. All yields are summarized first and the Rural/Apprentice/etc effects are no longer separated from the rest of the list
  • Character tooltip always shows heir rank, if any
  • Improved succession help text for characters after the 4th in line
  • Clergy included in turn summary announcements and notable character list
  • Religion changes for unimportant characters no longer shown in turn summary
  • Clergy traits in Encyclopaedia show the related religion
  • Added Encyclopedia description for city site improvement
  • Removed “Could lead to future events” link help which was not working consistently
  • Added text scaling to reduce overlap on city production menu for some mods
  • Added hint about Polytheism to the 8 shrine ambition
  • When an Idle Leader reminder is active, the reminder icon replaces the General/Governor icon to the left of the leader portrait
  • Added Idle Leader reminder for Tutor as Leader (Scholar ability)
  • Added tooltips to some cloud game host control buttons
  • Added new Active DLC Encyclopedia category
  • Fewer characters included in the turn summary

Bug Fixes
  • Fixed context buttons not showing up consistently (Send Goods, Assign Agent etc)
  • Fixed unit upgrades requiring a city with a resource (for an upgrade of A to B, the EffectCity requirements of unit B are only checked if they’re different from requirements of unit A)
  • Fixed some cases where clicking on non-link text doesn’t trigger button underneath
  • Fixed Unavailable trait not always getting removed at the start of the players turn
  • Fixed interrupting a unit in motion over water with a combat action failing to update the unit’s model from water to land
  • Fixed unit healthbar ticks not getting the correct material, leading to tall models obscuring the ticks
  • Fixed Carthage scenario null reference for tribal invasion
  • Fixed city selection lighting change bug
  • Fixed bug in Heroes of the Aegean scenario with late-game event getting invalidated upon triggering
  • Fixed display issue with Hierro in Carthage scenarios 3 and 4
  • Fixed nested link issue with some goal links
  • Fixed EOS re-authentication at 59 minutes causing Modio to reload and throw errors
  • Fixed replay being discarded in Learn to Play 4
  • Fix Ptolemy and Seleucus being unable to adopt a state religion in Heroes of the Aegean scenario 6
  • Fixed stolen city site event trigger
  • Fixed some flickering on tooltips and unit HP bar
  • Fixed boundary tiles remaining visible after gaining and then losing visibility
  • Fixed Caravan stacking bug
  • Fixed Event Browser showing new syntax message for all events
  • Fixed Theology Ambitions getting canceled as impossible too soon
  • Fixed trade events not getting canceled on war declaration
  • Fixed no-target missions not working with reminders
  • Fixed some undo/redo issues (i.e. hunter family opinion not resetting after undoing unit kills in territory)
  • Fixed bonus help text when adding trait
  • Fixed missing city happiness modifiers for Kush and Hittite pagan religions
  • Text and event fixes
 
  • History of the Old World added to loading screen for new games
This really helps to create a sense of playing in an "Old World". Also, for the curious, a way to find out early who the opponents are.
 
These look great! I might actually promote someone to clergy now! I saw so little benefit to it before. And I actually had no idea I was getting money from connected foreign cities before LOL. Thanks!
 
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