When does a building process expire?

Hah! Its decaying faster than you can build it! No way you can build it without losing all the hammers and starting over again, or building a mine. Thats funny. Awesome GP farm.

It will only lose hammers via decay during turns when it is not on top of your building queue. So taking out the Settler and putting Stonehenge on top again will ensure me getting it after only 233 turns...
 
They do as wonders are buildings by definition!
Tested it in a Marathon game to check out scaling for game speed:



Interesting fact: Decay times do not scale with game speed! Hmmm....

Doesn't seem right. I've never been anal enough to exactly pay attention to when decay begins, but I'd always guessed it began around 30 turns because it would take that long before the expected turn for completion changed. Perhaps the decay is so inconsequential that it doesn't begin effecting the completion time until a significant amount of time has passed. Of course, I'm a hammer hog so I might not notice it as much.

Unlike most players I rarely build cottages, instead I maximize production. That means mining (not windmilling) all hills, watermills, lumbermills, and irrigating as much as possible in order to grow to use the productive terrain. I also stay in OR the entire game. Unfortuntaly, I am almost never able to found the Mining INC.
 
I note with great interest the inclusion of "is human" in the quoted code. I have long believed that the code held such information somewhere, especially somewhere in the combat section, such as "player is human = loss is certain".
 
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