Xiao Xiong
Prince
- Joined
- Oct 15, 2009
- Messages
- 480
I always seem to build them too early and they crash my economy.
Totally agree with the last post.
I personally go for infrastructure early so I play defensively. This means that roads between cities are not just for economics, but for speed of movement for units in defence.
I always connect my cities, usually as early as possible.
Bad idea. If you connect up a size 1 city you only get 1 gold per turn from the trade route, while the roads have got to be taking at least 3 gold per turn - it's not worth it.
It's usually best to wait until the city is one size bigger than the number of road tiles it takes to link it up - after all, you're going to be losing money while the road is built.
just purchased V Do roads no longer connect you to resources? I don't see that mentioned here and I just assumed that they did.
just purchased V Do roads no longer connect you to resources? I don't see that mentioned here and I just assumed that they did.
I consider the situation when the city will be connected, perhaps 10 turns away... will the new city pay or almost pay for itself then? If so, then build, especially if you tend to build tall, and even more so if you have a spare worker! If you wait too long before connecting them, you're going to loose a shed load of gold!
I THINK that a trade route's output is: (the population of the city + population of the capital) divided by 2. This might have changed in a recent update though...
Nah, the exact formula for calculating trade route income is as follows:
1.1 gold per citizen in the connected city + (0.15 gold per citizen in the capital -1)
In plain English, you get 1.1 gold per population point, and an extra 1 gold per trade route for every seven citizens in your capital.
Yours would be about a million times more elegant than that though. God knows how they arrived at this.
I don't agree with this... sometimes you have a situation where you have a spare worker, and a fairly new city that is unconnected... as long as you're ok for gold, I'd connect it up, rather than rest or delete the worker.
Also, often my young cities grow very quickly, if I get things right, and connecting them up is very important to continue their growth.
Everyone should have one "pure trading post" city at least one.
Precisely!They're called puppets.![]()