Lucius Sulla
Gens Cornelia
Nobody will deny the importance of the two starting traits for each civilization. This feature has made each civilizaton unique, while not unbalancing significatively the game in one way or another.
But... one thing that has always worried me is the fact that one civilization would have two specific traits and not other. I think I have read usually in these forums that sometimes a pair of traits do not sound "right" for the civ in question. Being historically inclined, this of course worried me.
But, why would a civ have a trait? Let's examine first each trait:
* Industrious:
Well, this one has two aspects. First the halved time for map improvements. Thus, a civ that would be famous for it's road building and public works should have this trait. Second, its shield bonus. Thus, a civ famous for being able to build massive and expensive buildings should have it too.
* Commercial:
I think this should go to civs who should have at some point the reputation of good traders, or that had trade and/or money as its main drive. Civilizations with reputation or developing important commercial facilities or that dominated some aspect of trade at one given point should also have this merit. And another important fact... efficient use of money and taxes, since the effect of this trait is lowered corruption. Civilizations with efficient goverments (considering the mean) for big empires should be awarded this trait, too.
* Militaristic:
This is easy enough. Civilizations known by their martial prowess in a general way (Roman legions, Spanish tercios, German panzer divisions) or which had truly and famous Legendary militar leaders (Alexander, Caesar, Frederick the Great, Gustavus Adolphus, Napoleon, Zhukov...) should get this trait.
* Expansionist:
Expansionist is not a trait that would represent military might or expansionist in it's most common connotation. It's real effect is diplomacy and exploration. Civilizations famous for being friednly to new cultures or had famous land explorers should get this trait.
* Religious:
This trait should be awarded with cilizations with a religious drive behind them. And not only specific religions, but also with elaborated and innovative mistique traditions.
* Scientific:
This trait should be awarded to civilizations that generated famous scientists, philosophers and thinkers, and those who could be said to be the most advanced of its era.
Now, with the conquest traits:
* Seafaring:
This is simple enough. Civilizations known by its military dominion of the sea (famous admirals or famous naval victories) or by having explored the seas, should get this trait.
* Agricultural:
Ah, one of the most difficult traits, and one with the most varied interpretations. Let's center in the game benefits to see how we can interpret them for historic performance. First, the additional food, second the halved aqueduct cost, third additional desert irrigation. Well, one way to award agricultural trait should be because of agricultural overperformance in a poor area, achieving what would have been overpopulation. A second way is for agricultural development, being able to come up with new and creative forms of developing agriculture in their area.
Now, we have examined the meaning of the traits. In my next post I will examine current civs and check which trait is really right for each one.
But... one thing that has always worried me is the fact that one civilization would have two specific traits and not other. I think I have read usually in these forums that sometimes a pair of traits do not sound "right" for the civ in question. Being historically inclined, this of course worried me.
But, why would a civ have a trait? Let's examine first each trait:
* Industrious:
Well, this one has two aspects. First the halved time for map improvements. Thus, a civ that would be famous for it's road building and public works should have this trait. Second, its shield bonus. Thus, a civ famous for being able to build massive and expensive buildings should have it too.
* Commercial:
I think this should go to civs who should have at some point the reputation of good traders, or that had trade and/or money as its main drive. Civilizations with reputation or developing important commercial facilities or that dominated some aspect of trade at one given point should also have this merit. And another important fact... efficient use of money and taxes, since the effect of this trait is lowered corruption. Civilizations with efficient goverments (considering the mean) for big empires should be awarded this trait, too.
* Militaristic:
This is easy enough. Civilizations known by their martial prowess in a general way (Roman legions, Spanish tercios, German panzer divisions) or which had truly and famous Legendary militar leaders (Alexander, Caesar, Frederick the Great, Gustavus Adolphus, Napoleon, Zhukov...) should get this trait.
* Expansionist:
Expansionist is not a trait that would represent military might or expansionist in it's most common connotation. It's real effect is diplomacy and exploration. Civilizations famous for being friednly to new cultures or had famous land explorers should get this trait.
* Religious:
This trait should be awarded with cilizations with a religious drive behind them. And not only specific religions, but also with elaborated and innovative mistique traditions.
* Scientific:
This trait should be awarded to civilizations that generated famous scientists, philosophers and thinkers, and those who could be said to be the most advanced of its era.
Now, with the conquest traits:
* Seafaring:
This is simple enough. Civilizations known by its military dominion of the sea (famous admirals or famous naval victories) or by having explored the seas, should get this trait.
* Agricultural:
Ah, one of the most difficult traits, and one with the most varied interpretations. Let's center in the game benefits to see how we can interpret them for historic performance. First, the additional food, second the halved aqueduct cost, third additional desert irrigation. Well, one way to award agricultural trait should be because of agricultural overperformance in a poor area, achieving what would have been overpopulation. A second way is for agricultural development, being able to come up with new and creative forms of developing agriculture in their area.
Now, we have examined the meaning of the traits. In my next post I will examine current civs and check which trait is really right for each one.