In my current game I am playing as China. I went Tradition->Aesthetics and just opened up Rationalism. We're just entering the Industrial Era and I'm currently in the middle of the pack in terms of strength. Poland leads in policies by a few, Korea leads in tech by a few, but no one is a serious runaway (England/Songhai have the score lead) and I'm not terribly behind anyone as far as I can tell. Curiously, almost every other civ in the game went statecraft which suggests they are all competing for a diplomatic victory. I'm aiming for a science victory and consider Korea the biggest threat, though luckily he is a nearby neighbor who I have already taken a city from in a previous war so I imagine I might be able to hurt him enough to surpass him.
I felt like I was in a decent position until England DoW'd me when I was already in a war with the Shoshone and quickly scooped up 2 of my newer island cities with her superior navy. Losing those two cities (which were only ~30 turns old or so) probably isn't a huge loss in the grand scheme of things but usually in my experience, 'losing' any war was a good sign that the game was probably going to get out of hand. My initial inclination is to scrap the game and try again, this time making sure I have ample defenses for my cities, especially those that are founded far away from reinforcement.
However, it also occurs to me that trying to come back from losing a war would probably be more rewarding in terms of improving my play. Being able to adapt when things don't go as planned could help me learn new things. I don't always have a ton of time to dedicate to playing (as opposed to when I was younger and could plays hours upon hours each day) so I think this has made me more quick to starting a new game when I begin to perceive the game as lost, but now I'm wondering if I could have turned some of those games around.
This makes me curious how others decide when to scrap a game vs. when to keep going and see if you can win anyway. Trying to think about it more clearly now, I imagine losing one of your first few cities in a war might be pretty difficult to recover from as snowballing gets out of control. But losing a newly found city that was only founded later in the game might not be a big deal if your "core" cities are still safe (core maybe being your first 4-5 founded cities?). Those new cities weren't contributing much yet anyway and might never have greatly increased your power so is there really that huge of a drawback? Your policy/tech costs increased when you founded them but those should reset to the proper values when you unlock the next tech/policy, right?
Anyway- my question is: What kind of metrics do you guys use to decide when a game is lost?
I felt like I was in a decent position until England DoW'd me when I was already in a war with the Shoshone and quickly scooped up 2 of my newer island cities with her superior navy. Losing those two cities (which were only ~30 turns old or so) probably isn't a huge loss in the grand scheme of things but usually in my experience, 'losing' any war was a good sign that the game was probably going to get out of hand. My initial inclination is to scrap the game and try again, this time making sure I have ample defenses for my cities, especially those that are founded far away from reinforcement.
However, it also occurs to me that trying to come back from losing a war would probably be more rewarding in terms of improving my play. Being able to adapt when things don't go as planned could help me learn new things. I don't always have a ton of time to dedicate to playing (as opposed to when I was younger and could plays hours upon hours each day) so I think this has made me more quick to starting a new game when I begin to perceive the game as lost, but now I'm wondering if I could have turned some of those games around.
This makes me curious how others decide when to scrap a game vs. when to keep going and see if you can win anyway. Trying to think about it more clearly now, I imagine losing one of your first few cities in a war might be pretty difficult to recover from as snowballing gets out of control. But losing a newly found city that was only founded later in the game might not be a big deal if your "core" cities are still safe (core maybe being your first 4-5 founded cities?). Those new cities weren't contributing much yet anyway and might never have greatly increased your power so is there really that huge of a drawback? Your policy/tech costs increased when you founded them but those should reset to the proper values when you unlock the next tech/policy, right?
Anyway- my question is: What kind of metrics do you guys use to decide when a game is lost?