Abegweit
Anarchist trader
@aabraxan
First let me re-iterate the concept of net income. It is the money you have left over after all necessary expenses. It is necessary to pay corruption, unit costs and maintenance. While there are things you can do in the long run to fight off all these things, on this turn these costs are fixed and cannot be avoided. To a certain extent, luxes fall into this category too but CAII gives you no information about that so you have to estimate it yourself.
Once your fixed costs are paid for, the rest of the money is yours to do with as you please. You can spend it on science, rush buy units, buy tech, bribe the AI, etc. The whole objective of a game of Civ is to maximise net income (well... net shields too). This is why I did not include science in the formula. Science is one of the things you might do with your net income, not one of your fixed costs.
You should switch from one government to another if the expected increase in your net income outweighs the costs of the anarchy. A switch out of despo almost always pays and the only question is which of the three early governments to choose. Only in special circumstances is the answer anything other than Republic.
You should switch to Republic before your expected net income in this government exceeds that of Despo for several reasons. Your shield count will go up somewhat and net food even more. Further your growth during the anarchy will help too. Republic has other benefits beside the commerce bonus. In my experience is that, given the typical empire size at the time you learn Republic, you should switch is when the difference has been reduced to about 20. Usually, this is already true so you should revolt immediately.
archimandrite has it right. The formula is telling you that you have too many units for Republic to support. You are ready to revolt but unit costs are dragging you down. Get rid of the extras, either in war or by disbanding them. No defensive units. No regular units. Consider getting rid of vet warriors and merging workers too, although I doubt that your problem is an excess of workers. Rather I expect that they never should have been built in the first place.
First let me re-iterate the concept of net income. It is the money you have left over after all necessary expenses. It is necessary to pay corruption, unit costs and maintenance. While there are things you can do in the long run to fight off all these things, on this turn these costs are fixed and cannot be avoided. To a certain extent, luxes fall into this category too but CAII gives you no information about that so you have to estimate it yourself.
Once your fixed costs are paid for, the rest of the money is yours to do with as you please. You can spend it on science, rush buy units, buy tech, bribe the AI, etc. The whole objective of a game of Civ is to maximise net income (well... net shields too). This is why I did not include science in the formula. Science is one of the things you might do with your net income, not one of your fixed costs.
You should switch from one government to another if the expected increase in your net income outweighs the costs of the anarchy. A switch out of despo almost always pays and the only question is which of the three early governments to choose. Only in special circumstances is the answer anything other than Republic.
You should switch to Republic before your expected net income in this government exceeds that of Despo for several reasons. Your shield count will go up somewhat and net food even more. Further your growth during the anarchy will help too. Republic has other benefits beside the commerce bonus. In my experience is that, given the typical empire size at the time you learn Republic, you should switch is when the difference has been reduced to about 20. Usually, this is already true so you should revolt immediately.
archimandrite has it right. The formula is telling you that you have too many units for Republic to support. You are ready to revolt but unit costs are dragging you down. Get rid of the extras, either in war or by disbanding them. No defensive units. No regular units. Consider getting rid of vet warriors and merging workers too, although I doubt that your problem is an excess of workers. Rather I expect that they never should have been built in the first place.
And the formula says exactly that.archimandrite said:My feeling here is that your unit costs of 7 even in despotism is rather higher than I would usually permit myself. Depending on the number of cities you have, I'd estimate you've 7-14 more units than you might perhaps need.
That would justify the switch, I think.