I've played a few demi-god level games where I will have little or no military, and the AI has hordes of units all over my space, but the AI wont attack me when I am in the early expansion phase (when I have 3 warriors out looking for contacts/mapping and nobody at home). On the other hand, I have gotten attacked alot lately very very early on monarch/emporer level, usually in PTW, not Conquests. If the AI runs 3 warriors on your capitol and you have 1 other city, and 1 or no military police in each, you might as well hit new game. And it can be hard to tell if they are coming to attack you or are just after a barb camp or are actually fighting somebody else you dont know about.
Any rule on this? I mean, at the higher levels the AI could wipe you out by turn 10 if they wanted to, yet they dont. But on Monarch, you could be doing the same thing to them, if you were inclined to plan such an attack from the beginning, so maybe its just "fair" and in the programming. Is the AI less likely to execute a pre 2000 BC attack the higher the difficulty level, or is it just something else?
Any rule on this? I mean, at the higher levels the AI could wipe you out by turn 10 if they wanted to, yet they dont. But on Monarch, you could be doing the same thing to them, if you were inclined to plan such an attack from the beginning, so maybe its just "fair" and in the programming. Is the AI less likely to execute a pre 2000 BC attack the higher the difficulty level, or is it just something else?