I've always hated the living planet, and wished there was a way to devote one's faction to surviving the awakening by engaging in a systematic extermination of fungus and worms.
I always felt that the planet rating was about understanding the ecology. Going Green helps with exploitation, and does not necessarily require embracing Planet or adopting a particular faction philosophy. The setting is such that fighting Planet makes as little sense as hating magma or trying to stop the weather.
It would certainly be more in-character for some of the factions at work in SMAC.
I agree with you there! You have some options to that end, for example waging a military campaign and probe efforts to ensure that Voice of Planet is never built. There are other ways to win, and the alien factions have considered and rejected transcendence. But a more direct means to sabotage Planets awakening would be cool. How might a lobotomy for Planet work? Would it just be a special project?
For game play purposes, one can simply have research and advancement result in opening new bonuses and facilities, and equipment which fills the same fundamental roles as previous gear, just with higher stats.
I understand the feasibility for game mechanics. What is difficult for me is how realistic is this? It does not make sense to me that we Terrans could ramp up to FTL technology, exactly catching and then matching, the rate of progress of races thousands of years older than us. Most space opera (e.g., Star Trek, Babylon 5) deals with this conundrum by assuming technology progress pretty much stops at a certain point. Those shows always were weakest when the plot revolved around a piece of technology advancement.
Why don't you hunt down a copy of "Master of Orion" 1 or 2? They provide some solid sci-fi TBS fun.
I appreciate that you specify MoO 1 or 2. I started with 3. After being so disappointed with Civ3. I am sure you can guess how that turned out for me.