In an attempt to continue improving my game play, I have been thinking about aspects of the game in which I could improve or mechanics which I may need a better understanding. After reading several posts lately in which people refer to Goddess of the Harvest as a top tier pantheon, it got me thinking about how I rarely chop woods or rain forests and almost never harvest a resource. Chopping I understand the value of chopping and what a large boost it can be to production and food especially if you're going to place a district on that tile anyway which removes the feature without giving the yield you would get from chopping. The thing is, rain forests usually have decent yields in the early game and woods (even not next to a river) can be greatly improved with Lumber Mills. More importantly, when I have a builder with three charges I tend to value using those charges for building improvements rather than chopping. There are always so many things that need to be built, I find it hard to "waste" a builder on chopping rather than building. So when would you prioritize chopping over building a mine, farm or improving a resource? Harvesting Now this is something I pretty much never do but I feel like maybe I should. Is Goddess of the Harvest that good? What resources would you harvest rather than improve? For me the only time I have ever harvested a resource is if I absolutely need that tile for a district or wonder and have no other option. I appreciate your recommendations!!