r_rolo1
King of myself
@jdog
IMHO, and to use a poker analogy as you did, this is the equivalent to put a paper bag in the AI head instead of making it do a better poker face ( and it is not always the best idea to do always a poker face even in poker ).
About the second paragraph: I agree that probably the level of usage of the denials that humans do was not expected by the original coders and the position that today's usage by the top quarter Civ IV players of them ( and not only of the bribe ones ) is a little cheaty is clearly defendable and consistent in itself. Just remember that the logical end of the "make the AI look better by making the human player life harder" aproach is the position that bestsss defended in post #45, that is probably too much for this mod, to say the least. And to add, as I already stated somewhere above, the original coders in a similar problem decided to make the AI assume what the human stance is and that was not changed ( or even suggested as a change target ) by your code so far ( not mentioning that I still am not convinced that the human is always the biggest threat to every random AI controlled civ in every random chosen game situation in every randomly chosen map with every possible randomly chosen game options )
IMHO, and to use a poker analogy as you did, this is the equivalent to put a paper bag in the AI head instead of making it do a better poker face ( and it is not always the best idea to do always a poker face even in poker ).
About the second paragraph: I agree that probably the level of usage of the denials that humans do was not expected by the original coders and the position that today's usage by the top quarter Civ IV players of them ( and not only of the bribe ones ) is a little cheaty is clearly defendable and consistent in itself. Just remember that the logical end of the "make the AI look better by making the human player life harder" aproach is the position that bestsss defended in post #45, that is probably too much for this mod, to say the least. And to add, as I already stated somewhere above, the original coders in a similar problem decided to make the AI assume what the human stance is and that was not changed ( or even suggested as a change target ) by your code so far ( not mentioning that I still am not convinced that the human is always the biggest threat to every random AI controlled civ in every random chosen game situation in every randomly chosen map with every possible randomly chosen game options )