BlackBetsy
Emperor
- Joined
- Feb 15, 2005
- Messages
- 1,049
In my first serious attempt at C3C Deity (Sumeria, small, 70% archipelago, America, Mongols, Zulu as rivals) going for domination, I thought I did a nice job in the expansion phase, claiming a couple of larger islands and a taking the vast majority of a large continent. I even had the luck of hitting Currency first, getting a SGL that I used on Sun-Tzu's Art of War so that I could build veteran units.
I managed science pretty well, hitting techs the AI's were not likely to get. Free tech (Feudalism) helped a bunch, as I was able to trade for Monotheism, etc. Hit Theology first and traded for lots of techs, hit banking first and parlayed it into a bunch as well. Was using many, many scientists as specialists to speed up research, and built library after library in my golden age (triggered by building a wonder, I believe). Finally got astronomy and was able to trade extra iron source to Mongols for Physics.
Then I picked Printing Press (10 turns on 90% science), got it first, but the AI had blown by me in tech. Got a couple of good techs, but that was it ... I was about 3 techs behind. I still was creating a big army for an invasion of the Zulu after they started a war against me, but then they showed up with Cavalry on an island, I recognized they had hooked up saltpeter (and would have scads of musketman). Then realized that America already had Nationalism (even though it had no saltpeter), and I figured I was cooked.
Anyway, here are a couple of .sav files. I'd appreciate some criticism from some of the Sid/Deity players on where I went wrong in this game.
I managed science pretty well, hitting techs the AI's were not likely to get. Free tech (Feudalism) helped a bunch, as I was able to trade for Monotheism, etc. Hit Theology first and traded for lots of techs, hit banking first and parlayed it into a bunch as well. Was using many, many scientists as specialists to speed up research, and built library after library in my golden age (triggered by building a wonder, I believe). Finally got astronomy and was able to trade extra iron source to Mongols for Physics.
Then I picked Printing Press (10 turns on 90% science), got it first, but the AI had blown by me in tech. Got a couple of good techs, but that was it ... I was about 3 techs behind. I still was creating a big army for an invasion of the Zulu after they started a war against me, but then they showed up with Cavalry on an island, I recognized they had hooked up saltpeter (and would have scads of musketman). Then realized that America already had Nationalism (even though it had no saltpeter), and I figured I was cooked.
Anyway, here are a couple of .sav files. I'd appreciate some criticism from some of the Sid/Deity players on where I went wrong in this game.