Justin Cray
Chieftain
- Joined
- Jun 15, 2006
- Messages
- 94
"corporate" and "corporatist" is not enough, you need to go full monty with "Guilds" and "Patrician" (if you do that corporations are fun again
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Personally, the only thing that irks me about the latest version(s) are the numerous buildings that have been modified to add extra maintenance costs for cities. The decision to do this has not taken into account the fact corporations add a lot of base maintenance costs which are now multiplied by the aforementioned percentages.
Once you get to implementing your corporations this becomes a particularly heavy burden, even with both "corporate" and "corporatist" civics active. Yes, I plan ahead enough to make it a point to found all corps in the same city, which has the wall street + central bank. Even with the aforementioned strategy, once I get passed 2-3 corps per city I often find my research slider at 50-60%, again thanks to all the compounding maintenance costs associated with numerous buildings.
IMHO ROM 2.71'ish was the Golden Age of CIV for me. I think I started 1000's of games since then and only very few lived long enough for 1AD and maybe 2 or 3 went into industrial with none going for future eras. I prey every time that this is going to be the one game that can be played in months, but no luck so far. I have 4-5 ongoing projects (Negative Traits, Timber, Artifacts, Improvement overhaul and Ancient Diverse Warlords among others) but has lost the fun of modding (AND loading time simply too long on my ancient laptop).
I did not want to admit it, but that is a "problem" I have been having: modding breaking saves. It seems like I get twenty hours worth of play out of a Snail/Eternity speed game, and then have to abandon it due to a new version of RoM/AND, another modder releasing something cool, or me having a project.
Odd. Imho these calculations aren't even necessary in AND (since the UI actually calcutes it beforehand and shows the values in the hover info), whereas they were necessary in the unmodded game (which doesn't have such info). While AND definitely has a more complex economy, it also gives you way better info than the unmodded game. Can you give an example of a situation where you feel compelled to use a calculator?what I have found in the 4 full games I've played has been the drudgery of having to compute what each building will do to my hammers/beakers/coins... the complexity of the economics are overwhelming for even a jaded player like myself
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Why is it so much of a pain to keep the citizens happy and healthy so I can concentrate on build that mega army to go a conquering? Or build a cities culture up to a point that the AI's weaker city next door does a Culture flip to me?
I gave up a long time ago on a Cultural victory with AND. And I don't think I've had a city flip from culture in over a year of AND play. I can still do it with RoM2.92, so why can't I with AND?
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JosEPh![]()