Where is MONTY? Or which AI do you hate the most?

ya, the hippus are the biggest pains, cant keep an improvement around when at war with them.

cardith is my favourite leader to hate on, everyone one always hates him cause of his massive borders, so i like to join in on the hate anytime anyone asks me to declare on him or cancel such and such treaty. hating cardith lorda is a great way to get in everyone elses good books heh

doviello aren't too bad if you get a big army going.

balseraphs are impossible to be safe from, they'll declare at any point for any reason, and always manage to have swordsmen early.

and elves suck if you want leaves for yourself, the only way ive found that i can get the holy city is to take a worker of theirs as early as possible, then continue with the war to start taking the holy city before they even get it lol
 
Hippus. Hippus, and Hippus.

The initial wave of commando + mobility 2 raiders rampaging around my lands is most painful. It does make the eventual counterattack and victory that much more rewarding though.
 
Why is everyone hating my best friend Varn Gosam. He saved my hide more than one time from the evil. Hippus are more despicable. I had no game so far where they didn' attack me sooner or later, even if we were best friends till then. Someone seems to hire these mercenaries in every game to get rid of this annoying human player.
 
I don't like Varn Gosam, the elves, the clowns or ht hippus. They can pass me very fast in the power graph. But... but they are not as painfull as old Monty or Isabella (I think).

Does anybody know if the team has changed the AI scripts from vanilla? or are the leaders taken from vanilla?

Nice to know many people hate/dislike the same leaders...

And maybe the leaders we don't care are the ones that don't increase their power/army as fast, so they should be checked to be improved.
 
I don't like Varn Gosam, the elves, the clowns or ht hippus. They can pass me very fast in the power graph. But... but they are not as painfull as old Monty or Isabella (I think).

Does anybody know if the team has changed the AI scripts from vanilla? or are the leaders taken from vanilla?

Nice to know many people hate/dislike the same leaders...

And maybe the leaders we don't care are the ones that don't increase their power/army as fast, so they should be checked to be improved.

being peaceful AI doesnt mean hes not a threat or any less powerful than the aggressive ones :crazyeye: . they often get more advanced technology than the others and usually have allies.
 
I concur that Varn always gets on your nerves, since he has a 'good' alignment I expect him to help out the other good civs, but all he does is break treaties and pillage, attacking the other good AIs more often than evil ones on many maps. I should read his backstory again, maybe there is a hint as to why he is so untrustworthy. Cardith is the same way to a lesser extent.

The Svartalfar love sneak attacks but that is pretty much expected, same for pillaging by the pirate and mercenaries (lanun and hippus). So I still have respect for them (unlike Varn).

Actually I found one of the best ally in the game to be Sheelba for some reason (if you are also evil). She has never betrayed my civ before. My mages also have great respect for her fire resistant troops. Has anyone else had this experience?
 
I have found Sheelba to be a good friend - she seems to agree to defensive pacts and even permanent alliances quite easily, and, as you said, she doesn't seem to backstab much.
 
I don't like Varn Gosam, the elves, the clowns or ht hippus. They can pass me very fast in the power graph. But... but they are not as painfull as old Monty or Isabella (I think).

Does anybody know if the team has changed the AI scripts from vanilla? or are the leaders taken from vanilla?

Nice to know many people hate/dislike the same leaders...

And maybe the leaders we don't care are the ones that don't increase their power/army as fast, so they should be checked to be improved.

There isnt a set AI for different leaders. Firaxis made a pretty cool system and created tons of variables that control a leaders behavior. Changing those variables effects all of the qualities we are talking about (often in byzantine ways since there is no documentation on them).

We tried to tune those to effect different things, I think we are probably due for someone to go over them again and adjust for the different leaders.
 
I am always fighting with the male vampire (dont speak his name, its bad luck!). Roanna is a ***** as is Faeryl Viconia i really hate her. Varn, i dont like either but only was in war with him once. He is just anoyingly good.....

My greatest friends (always!) are Falamar, Casiel, Tasunke and Dain.Always, who ever i am playing...really weird
 
I don't think I've ever played a game that was on land where Dov HASN'T delcared war on me within the first 20 turns and moved a scout and a warrior outside my city and sit there in a terrain I can't attack (take around 4/5 warriors to deal with them), and only agree to ceasefire when I move a similar amount of units outside their base...
 
Im curious to see what people experiences are since patch "e" changed a lot of the AI values. Are you noticing any differences?
 
yeah, netrual civs can't make up their mind with good/evil civs. First they try to be friendly, then they change their mind and cut open borders, then back again etc.

And good and evil civs still ask me open borders even if of the opposed alignement.
 
Actually I found one of the best ally in the game to be Sheelba for some reason (if you are also evil). She has never betrayed my civ before. My mages also have great respect for her fire resistant troops. Has anyone else had this experience?

Actually, I just had Sheelba convert to runes (neutral) and break our open borders treaty (I'm Calabim). Hasn't attacked me yet, because I sent Larry, Curly and Moe to empty all of her cities of defenders, so they keep going around in a big circle hitting each city taking out its defenders. All she can do is keep rebuilding more of them for me to take out. She dropped from third to 11th (out of 12) since betraying me!
 
AI still seems to be very happy to change religions without much reason. Varn in my last game had a single RoK city, and 5 leaves cities, yet he decided to change to runes. He was already at war with the RoK holy city owner, and subsequently went to war with his former leaves allies as (including me). I defeated him shortly afterwards.
 
True, the religious thing is weird, I remember founding AV in a Island map, where I spread it to Faramir, and he converted after two cities (said not enough at first) then it appeared in the Lurch and Rhos city, and they both instantly converted, which I loved, but found bemusing...

It seemed that Val had taken all the other "good" relgions and was hating everyone, while Alex had OO but took heed and converted! Strange though that the others just wanted a religion...
 
The same effect in my games has AV rarely getting researched because every evil civ has converted to Runes. Last game Mahala ended up converting to AV from OO after I used the Worldbuilder to add it to 3 more of his cities (he had the holy city), but he refused to research Infernal Pact.

In another game, Perpentach had AV in every one of his cities, but wouldn't convert from leaves. Same with the Faeryl Viconia in the game with Mahala. In the other games I've played since patch e, I've never seen AV get founded at all. It's getting frustrating trying to get the AI to summon Hyborem without rigging it by hand.

EDIT: I should note that I favor maps with single landmasses like Pangea and Lakes since the AI doesn't invade well by sea, so early religions spread very quickly and Runes gets founded early all the time.
 
It's getting frustrating trying to get the AI to summon Hyborem without rigging it by hand.

Tell me about it. Playing Epic as Doviello, and AV is founded by the Balseraph in yr 465. Noone converted to RoK or the Order all game, everyone was either FoL or OO. Never saw Hyborem, finishing the game in yr 566 due to accidentally winning by Domination (I was retaliating to being dogpiled from the Tower of Mastery near completion).

My favourite allied civ is the Onion (Elohim guy). Cant beat dominating all his great persons! I rem one turn when I dominated 6000gp (great merchant) lol
 
Im curious to see what people experiences are since patch "e" changed a lot of the AI values. Are you noticing any differences?

  • The early religions, specifically RoK and FoL, are still dominating the game
In my recent game (Large Fractal, Normal, Monarch, 14 Civ, RB and PA), here's what was going on.

Found Dates : Rok 72, FoL 76, OO 176, Order 216, CotD 223, AV not founded (in turn 283!).

Thessa founded FoL and immediately converted. Morgoth has no state religion, and Cardith recently converted to Order from RoK.

The other 9 civs all have RoK as the state religion. That includes Keelyn, Flauros and Os-Gabella. I'm playing as the Clan, and converted to RoK just to keep my trading paths open with my (formerly) evil buddies.

Dain, who founded OO, never converted. Garrim founded Order but never converted to it.

Some thoughts:

Octopus Overlords just isn't on equal footing, accessibility wise, with the other early religions. In my game for instance, it was founded 100 years after RoK and FoL. I'm not sure why this is for the AI, but for my part, I find that being unable to work water tiles at all at the beginning of the game is a major detraction. It makes me hesitant to found coastal cities, especially with Fishing being a fairly expensive 2nd tier tech. No coastal cities means no incentive to research fishing, and hence no OO.

Leaving the civs open to multiple possibilities (instead of hard-coding religious preferences) is great, but it seems to me that they always choose the path of least resistance, which is always RoK and FoL.

  • The AI is more diplomatic
After clearing out some space (cya, Varn), I decided to play nice and try some diplomacy. I was able to trade techs effectively with my friends and stay near the top of the race, even as the Clan.

I was able to sign defensive pacts with multiple civs, and finally was able to enter a permanent alliance, with Arturus, no less (The Dwarf-Orc alliance!). I was also able to ask civs to declare war, as exepected with the new patch.

That's it for now. The latest patch is a definite upgrade :goodjob:
 
Can it be that the AI is not attracted by AV because the Holy Wonder provides science instead of gold ?
 
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