Glad to see someone is looking at this. I'm a fairly experienced player that just started with Wildmana and my biggest struggle at the start has been with those nasty little goblins. Early on, when one of those little warrior/warrior/archer stacks parks itself next to my city, I'm looking at a major production crisis as I will need to throw multiple units at them. And later it does not seem to do much good to clear the forts, since they rebuild almost immediately.
I don't have Barbarian World or Raging Barbarians turned on, so I'm guessing this is normal. In the GlobalDefineAlt file I see a series of settings that pertain to the spawn rate that are set to 100. I'm assuming I can just edit those down, but it's not clear just what I'm doing. Some say SPAWN and some SPAWNFREQ.
I see there are some values in the Handicaps file that pertain to the radius separating spawning sites and the turns when spawning occurs. I wonder whether Wildmana is using these or something else. Seems like I get about 20 turns before the map starts to fill up with goblins and animals.