Bezhukov said:Note: rails benefit lumbermills (and mines of course, both get +1 shield), but not windmills or watermills.
Given all requisite techs, mines/lumbermills give two more shields than a windmill, but the windmill gives +1 food and +2 commerce (the lumbermill gives +1 commerce if on a river, and the preserved forest gives +.4 health, as well). As the food is equivalent to half a specialist, I'd say all things equal, the windmill wins out.
On the other hand, all things are often not equal.![]()
Heroes said:Interesting! Do you or any one have a list of all the improvements (their requirements and benefits)?
Ruffin said:Mills destroy farms and mines, right? So how do you gain?
warpstorm said:Because you get commerce in addition to food and hammers.
Pinstar said:I always build windmills on hills rather than mines. As you move up the tech tree, you discover techs to make your farms, windmills, watermills and lumber mills more productive, however no techs improve the output of mines.
Pinstar said:I always build windmills on hills rather than mines. As you move up the tech tree, you discover techs to make your farms, windmills, watermills and lumber mills more productive, however no techs improve the output of mines.
Pinstar said:I always build windmills on hills rather than mines. As you move up the tech tree, you discover techs to make your farms, windmills, watermills and lumber mills more productive, however no techs improve the output of mines.