Where to place your cities

tproc said:
Shillen, Good point, but 100 (or 1000) beakers mean very little to most of us. If I actually know how much that is, I just hope my wife hasn't left me.

It says in-game how many beakers every tech costs when you research or trade for them, and every city displays how many beakers it is producing in the top left, as well as a breakdown of where they all came from. It's pretty straightforward.
 
Glad Shillen made his post, I also get tired of ppl sayin '40% is too low, 80% is about right etc etc'. Its a % of ur total city gold income (discluding gold from other civs if i remember right).

Person A could have 100gold per turn coming in and run 100% research and think wuuu great 100% is awesome! :D

Person B is earning 1000gold per turn and be running 20% reasearch and think ahh crap im gonna be falling behind.... :confused:

Who is researching faster thou? :mischief:

And you can see how much total beakers you are getting each turn in the financial summary window
 
Romanichine said:
Woah, 60% is too low. This won't work every time if the AI decides to declare war before you catch up in science. You'll start losing cities quickly!
As well as the point that it is the number of beakers that matters, as far as surviving the AI attacks, all you need for a long time is bronze working. If you can get this, and then grab a big slice of land (for me, usually more by war than REXing) then you can be well set up early in the game. Plenty of time for high science when you are steaming along with 20 size 10 - 20 cities.
 
Astax said:
I think the plains hill may be a bug, not intentional since its only plains hill that gives extra hammer. Eitehr have em add hammer to all hills or remove the one from plains hills its quite unbalancing and makes for a game more based on luck :/ I start ontop of plains hill you loose GG

I think that's the way it should be. See, the plains give one hammer, the hills give another. It would be unfair, if building on top of plain/hill reduced the potential production.
 
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