Snuffleupagus
Warlord
- Joined
- Nov 17, 2005
- Messages
- 167
Apocalypse:
That's interesting. I didn't really know that. It's always nice when the unit powers in the game can match some kind of real world reasoning. For instance I like the changes to make tanks an open field combat unit with penalties to attack cities.
I think a trick to make these units useful in Civ is that if you use their high movement to chase units down, or flank enemy lines, they become super vulnerable and die. I find it's far more useful to just keep lines together an move forward with ranged units support.
Now, if lancer could move after attack, THAT would make them useful. (they can't right? like I said, I never build them . . . and would feel like an idiot if they had this ability).
But we've gotten off track.
That's interesting. I didn't really know that. It's always nice when the unit powers in the game can match some kind of real world reasoning. For instance I like the changes to make tanks an open field combat unit with penalties to attack cities.
I think a trick to make these units useful in Civ is that if you use their high movement to chase units down, or flank enemy lines, they become super vulnerable and die. I find it's far more useful to just keep lines together an move forward with ranged units support.
Now, if lancer could move after attack, THAT would make them useful. (they can't right? like I said, I never build them . . . and would feel like an idiot if they had this ability).
But we've gotten off track.