Which mapscripts aren't compatible with FfH2?

LordGek

Prince
Joined
Aug 22, 2002
Messages
521
Hey Gang,
While I know there are all sorts of user made mapscripts you people may or may not be aware of, do you know at least which of the official Firaxian mapscripts will not work with FfH2 (or the ones that will work if a shorter list). Like I have found the following mapscripts not working properly:

Creation
A New World
Perfect World

Is it just me? And by not working I mean that they come out as one solid grassland taking up the whole map with random rivers and forest thrown over it.
 
All of the random mapscripts (Pangaea, Rainforests, Islands, etc) that ship with Civ4/Warlords/Bts should work. User created mapscripts wont work if they include things that FfH doesnt have (like if they try to place Russia in a northern region on the map).

There is a mapscript called Erebus that is included with FfH that was made by Cephalo (who made the Perfect World map) specifically for FfH. Its an awesome map and does a great job of creating a fantasy type map to play on.
 
Hey Gang,
While I know there are all sorts of user made mapscripts you people may or may not be aware of, do you know at least which of the official Firaxian mapscripts will not work with FfH2 (or the ones that will work if a shorter list). Like I have found the following mapscripts not working properly:

Creation
A New World
Perfect World

Is it just me? And by not working I mean that they come out as one solid grassland taking up the whole map with random rivers and forest thrown over it.

PerfectWorld should work with FfH. If you are seeing all grass, then it's crashing for you. I would be interesting in figuring out why. The fact that you are having problems with Creation and PerfectWorld gives me a hint of why that may be.

If you have an old map script called "random.py" in your public maps directory, please rename it because the name conflicts with a part of the python system that my maps rely on. (Don't rename the one that's in the python system tho! only the one in your public maps directory)
 
PerfectWorld should work with FfH. If you are seeing all grass, then it's crashing for you. I would be interesting in figuring out why. The fact that you are having problems with Creation and PerfectWorld gives me a hint of why that may be.

If you have an old map script called "random.py" in your public maps directory, please rename it because the name conflicts with a part of the python system that my maps rely on. (Don't rename the one that's in the python system tho! only the one in your public maps directory)

DING DING DING! I do have such a script and will rename it, thanks!
 
DING DING DING! I do have such a script and will rename it, thanks!

:lol: I wonder where that script came from. As you can imagine, it has given me no end of trouble in the past.
 
PerfectWorld should work with FfH. If you are seeing all grass, then it's crashing for you. I would be interesting in figuring out why. The fact that you are having problems with Creation and PerfectWorld gives me a hint of why that may be.

If you have an old map script called "random.py" in your public maps directory, please rename it because the name conflicts with a part of the python system that my maps rely on. (Don't rename the one that's in the python system tho! only the one in your public maps directory)

Wait, where should this other "random.py" be? I've solved the problem but don't see a "random.py" (although there is a "random.pyc" in the Python System).
 
pyc I believe is the pre-compiled version of a py file to speed things up a bit. If I say in the map script "import random", it finds the one in the same directory first....
 
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