1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Which Mod to Choose

Discussion in 'Civ4 - Fall from Heaven' started by Seconis, Sep 5, 2014.

  1. Seconis

    Seconis Chieftain

    Joined:
    Aug 14, 2009
    Messages:
    7
    Hello, everyone. It's been about four years since I played any of these mods and I'm not sure what's happened in that time with these projects. So, would you guys be able to recommend which mod I should pursue?

    Thank you. 3
     
  2. [to_xp]Gekko

    [to_xp]Gekko QCT junkie

    Joined:
    Dec 16, 2005
    Messages:
    7,943
    Location:
    Seyda Neen, Vvardenfell
    Extramodmod includes More Naval AI and Erebus in the Balance, highly recommended :)
     
  3. akatosh

    akatosh Prince

    Joined:
    Dec 2, 2012
    Messages:
    401
    Second vote for Extramodmod
     
  4. Bad Player

    Bad Player Deity

    Joined:
    Oct 31, 2005
    Messages:
    3,532
    Location:
    (Bris)Vegas!
    I have only played More Naval AI (MNAI) mod for FFH2 - it is basically just FFH2 with bug fixes and better AI, so if you don't want any changes to FFH2 then use MNAI.
     
  5. Tielby

    Tielby Prince

    Joined:
    Sep 23, 2007
    Messages:
    323
    Location:
    The sacred and free citadel of mind
    More Naval AI now also includes options for revolutions, puppet states and advanced tactics, so it does offer a bit more than the basic FFH2 without changing any of the lore. I love it! But I'll probably try Extramodmod too.
     
  6. A Moon

    A Moon The "A" is silent

    Joined:
    Dec 31, 2009
    Messages:
    682
    Location:
    Me.
    I vote you try them all.
     
  7. Qgqqqqq

    Qgqqqqq Emperor

    Joined:
    Aug 13, 2012
    Messages:
    1,073
    It depends on what you're looking for. MNAI obviously delivers the closest experience to the original game (with improved AI and a number of optional features), enough so that it has become the baseline for most mods. EitB (*cough* totally not biased ;) *cough*) focuses on rebalancing the game, tidying up tech paths and making sure civs and strategies are all interesting and viable whilst preserving the original gameplay. Extramodmod rolls in a earlier version of EitB with MNAI and adds a bunch of new features. Magisters mod takes MNAI and adds a lot of content to it, whilst trying to be faithful to the lore - it's the only really MOAR mod developing atm.

    Those are the ones I play.
     
  8. Imp. Knoedel

    Imp. Knoedel Properly Paranoid Proletarian

    Joined:
    Nov 11, 2011
    Messages:
    8,684
    Location:
    The cooler Germany
    Is the MNAI AI really better or just more psychopathic?
     
  9. [to_xp]Gekko

    [to_xp]Gekko QCT junkie

    Joined:
    Dec 16, 2005
    Messages:
    7,943
    Location:
    Seyda Neen, Vvardenfell
    it really is better
     

Share This Page