Borderline
Chieftain
- Joined
- Apr 15, 2018
- Messages
- 34
so far i beat through all the difficulty levels up to monarch. currently on another monarch difficulty playing ottomans (industrious, scientific) on Pangea map, and i'd have to say my favorite 2 civ qualities would be
-industrious (your workers work faster), and religious (no anarchy when changing gov't and drastically shorter times). i was the aggressor against the incas under republic. late in the war, war weariness was doing me in, so when into anarchy for 8 turns to switch to communism but by then i killed them all off and there was no more war weariness.
researched democracy in 4 turns then went into anarchy again for 8 turn, so that i could build up my economy; i knew i wasn't going to be attacked since my army was a threat, and i was in relative good terms w/all civs. having religious would have definitely saved me a whole lot of empty turns.
i don't play island maps but if i do, i would surmise seafaring would easily be the top 1.
i do like militaristic; greater chance to get promoted helps in early games when you just can't afford the time to build a barrack.
scientific for 1 free advance seems a bit wonky. when i get to a new era, i choose the tech i want to research, then at the end of the turn it randomly chooses which of the tier 1 tech to give you??
haven't played with agricultural and expansionist yet. i might give those 2 a shot just to get a feel for it.
so what civ characteristics do you guys like the most? and at what diffculty level and map type?
-industrious (your workers work faster), and religious (no anarchy when changing gov't and drastically shorter times). i was the aggressor against the incas under republic. late in the war, war weariness was doing me in, so when into anarchy for 8 turns to switch to communism but by then i killed them all off and there was no more war weariness.
researched democracy in 4 turns then went into anarchy again for 8 turn, so that i could build up my economy; i knew i wasn't going to be attacked since my army was a threat, and i was in relative good terms w/all civs. having religious would have definitely saved me a whole lot of empty turns.
i don't play island maps but if i do, i would surmise seafaring would easily be the top 1.
i do like militaristic; greater chance to get promoted helps in early games when you just can't afford the time to build a barrack.
scientific for 1 free advance seems a bit wonky. when i get to a new era, i choose the tech i want to research, then at the end of the turn it randomly chooses which of the tier 1 tech to give you??
haven't played with agricultural and expansionist yet. i might give those 2 a shot just to get a feel for it.
so what civ characteristics do you guys like the most? and at what diffculty level and map type?