Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 3,951
Another thing that tones down my happiness when playing Civ6, is the Eurekas and Inspirations : especially when I end up to have none, and that happens quite often, and when it comes to choose to research a new tech. I'm freezing all suddenly when I see everything would be suboptimal. It truly hurts my heart. And I can't quite do a whole lot about it, at least I feel I can't. Because when it comes to choose among all those techs, I always choose the ones that are already boosted, because I think the time that i research all the boosted techs, I may have boosted others, and everything is fine.
Plus some boosts are very (too much) situational, to the point you can't have them all even if you are a pro player. For example : Masonry. You do need some stone nearby, and it can happen quite often that you have none. It itches me. It really tones down the happiness I have playing Civ6. I vastly prefer Civ5 on that part, when you don't have to play a pecky mini-game to choose what you will research next.
I do believe the idea behind Eurekas and Inspirations is that you can develop faster according to your environment. If you are near water, you can research sailing faster; etc. but that's really the only example I can find and that is relevant for that goal. Even to embark units faster, you have to build 2 galleys no matter how useful or useless they will be to you. And nearly every boost is alike.
When I play a game of Civ6, I would like to feel less entraved.
*
Another thing that makes me feel entraved is how slowly we progress. For example, if I play on Settler difficulty (yes, I did beat the AI once lately on Deity, with Scythia and it wasn't a domination but a science one), for the sole purpose of trying to build every wonders (the sound another one has been built is game over), I feel like I should be able to start like the AI on Deity, it is to say with 3 settlers, builders and bonus units. I even feel you should start alike in any difficulty level, to speed up the beginning. I know, I can set the game speed on Fast or even Online, but I don't do it, because it disadvantages the player when it comes to wars, and the AI in Deity seems even more invincible, because I'm weak, because I drag the paw, because I'm pathetic. One thing that could be done however, is the ability to build cities within 5 tiles of any other already existing city. That way, you wouldn't have to spend time to move your settler, and the growth of your civ would become more organical. The loyalty pressure would become obsolete. Maybe you could still build settlers, but they would be suboptimal, take time to travel, to protect, and wouldn't be wanted at start of the game. One more thing : the ability to upgrade your units anywhere. Now, that could make Online Speed quite interesting, and fair to be honest.
*
I might come with other revendications later, when I will find a way to formulate them.
Plus some boosts are very (too much) situational, to the point you can't have them all even if you are a pro player. For example : Masonry. You do need some stone nearby, and it can happen quite often that you have none. It itches me. It really tones down the happiness I have playing Civ6. I vastly prefer Civ5 on that part, when you don't have to play a pecky mini-game to choose what you will research next.
I do believe the idea behind Eurekas and Inspirations is that you can develop faster according to your environment. If you are near water, you can research sailing faster; etc. but that's really the only example I can find and that is relevant for that goal. Even to embark units faster, you have to build 2 galleys no matter how useful or useless they will be to you. And nearly every boost is alike.
When I play a game of Civ6, I would like to feel less entraved.
*
Another thing that makes me feel entraved is how slowly we progress. For example, if I play on Settler difficulty (yes, I did beat the AI once lately on Deity, with Scythia and it wasn't a domination but a science one), for the sole purpose of trying to build every wonders (the sound another one has been built is game over), I feel like I should be able to start like the AI on Deity, it is to say with 3 settlers, builders and bonus units. I even feel you should start alike in any difficulty level, to speed up the beginning. I know, I can set the game speed on Fast or even Online, but I don't do it, because it disadvantages the player when it comes to wars, and the AI in Deity seems even more invincible, because I'm weak, because I drag the paw, because I'm pathetic. One thing that could be done however, is the ability to build cities within 5 tiles of any other already existing city. That way, you wouldn't have to spend time to move your settler, and the growth of your civ would become more organical. The loyalty pressure would become obsolete. Maybe you could still build settlers, but they would be suboptimal, take time to travel, to protect, and wouldn't be wanted at start of the game. One more thing : the ability to upgrade your units anywhere. Now, that could make Online Speed quite interesting, and fair to be honest.
*
I might come with other revendications later, when I will find a way to formulate them.