Which Technologies are Available From Tribal Villages?

Hoborg

Chieftain
Joined
Jan 1, 2009
Messages
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Maybe I just have wierd luck, but since switching to BTS the technologies given up by tribal villages seem less random. Even when trying to get as many different technologies from goodie huts as possible by reloading, I seem to never get priesthood, bronze working, pottery, mathematics, alphabet, etc. I understand why they wouldn't want to give up meditation, polytheism, monotheism, or code of laws for free (which I also have never gotten), but not these others. Here are two examples of this, in which I've researched mysticism -> meditation -> polytheism -> monotheism -> priesthood (unless I started with mysticism, of course).



Although the free techs appear to not be randomized, they still are as indicated by sailing appearing in the middle of the second but not the first. What has been particularly strange about my luck is that aesthetics almost invariably comes next in line for free after I have writing (whether I research it or get it for free). What's even stranger is that horseback riding never seems to come before aesthetics regardless of what technologies I get early, but mathematics never comes at all despite costing less than horseback riding and being up at least one time earlier.

So, my question is, which technologies are possible to get through tribal villages? Also, is the algorithm for choosing amongst those available purely random, or is there some preferred order/weighting to the decision?

I apologize for the thread if this is readily-available information somewhere but I've searched everywhere, including the entirety of this forum and the pocket guide to no avail.
 

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With all players on one continent and another continent for barbarians on a huge map I was exploring with caravel/scout and the first hut I poped Astronomy:eek:needless to say that one tech at that point gave me control of the best city sites on the new continent. A game changing event.
 
Not all techs can be popped from huts. The most advanced tech that can be popped is Astro.

As to your specific example, I'd just guess weird luck.
 
Not all techs can be popped from huts. The most advanced tech that can be popped is Astro.

As to your specific example, I'd just guess weird luck.

What difficulty levels can Astronomy be popped? I can't remember ever seeing it happen yet.
 
Music and Astronomy are the most advanced techs to get from huts.
If you want to see what techs are possible, search for <bGoodyTech>1</bGoodyTech> in CIV4TechInfos.xml
 
What difficulty levels can Astronomy be popped? I can't remember ever seeing it happen yet.

It's just that there aren't usually any goody huts left by the time you could get astronomy. Try playing on a terra map, and take an explorer over to the new world on a caravel (or better yet play as portugal and take over a knight or something in your Carrack), and sometimes you'll find one that gives you astronomy.
 
Music and Astronomy are the most advanced techs to get from huts.
If you want to see what techs are possible, search for <bGoodyTech>1</bGoodyTech> in CIV4TechInfos.xml

Thank you very much for this. The following is the complete list of techs you can get from goodie huts, in the order they are listed in the XML:

mysticism
priesthood
monarchy
literature
drama
music
fishing
the wheel
agriculture
pottery
aesthetics
sailing
writing
mathematics
calendar
currency
astronomy
hunting
mining
archery
masonry
animal husbandry
bronze working
horseback riding
iron working
metal casting
compass
construction

I feel like when given the chance to get any subgroup of the ones on this list, I more often get ones earlier rather than later in it. Maybe I do have really wierd luck, but it might also be the case that the selection process operates on the modding of a random integer from a fixed range, in which case techs appearing earlier in the list would be weighted slightly more in the random selection than those appearing later. That would explain everything except priesthood...
 
It's easier to remember that huts won't give Polytheism, Monotheism or Meditation from the Ancient era nor Alphabet or Code of Laws from the Classical, but can give you Music from the Medieval era and Astronomy from the Renaissance. Of course, you still need the relevant prerequisites.
I don't think there's any significant weighting: for example, I've been given Iron Working just a few turns after developing Bronze, with plenty of ancient techs still to be done.
 
What difficulty levels can Astronomy be popped? I can't remember ever seeing it happen yet.

Actually Bleys just had this happen to him a couple of days ago. I think he was Portugal. He was "complaining" about popping it since it obsoleted his Colossus and Stonehenge, and he didn't really need Astro yet...but I think he was just kidding cuz who wouldn't want Astro for free?
 
I got astronomy popped in my last game and music in this game on the emperor level.
 
Astronomy is the highest you can get, and you will never get any tech that gives a religion.
 
Good to know I could pop Astronomy. I just haven't had the luck to do it yet.

Welcome to the Forums Hoborg. :beer:
 
Alright, I was able to do somewhat better without abusing stuff too much (I think to do better than this I would need to significantly reduce the number of competing civilizations). The following was accomplished on a random map with these settings: pangaea, huge, temperate, low, ancient, marathon, solid, unrestricted leaders, no random events, noble, eight opponents (and not new random seed on reload):



Full disclosure: All civilizations were chosen semi-randomly (this was done only to ensure that I started with hunting and mysticism while no one else did), All enemy leaders were chosen semi-randomly (this was done to ensure that they weren't inductrious), I chose to start with Peter, I generated new maps until I started on one with a bunch of flood plains, I accessed world builder to check for more tribal villages, and I often reloaded when tribal villages gave me something I didn't want (e.g. I only accepted one "map", one warrior, and no experience out of the couple dozen huts popped). The reason I'm doing all this is because I've been trying to play a game on nobel in which I found all religions, build all buildings (including all wonders, excluding unique building variants), found all corporations, build all projects, and win a space victory. Unfortunately I always seem to miss out on one of the early wonders because I just can't get the technology to start building them early enough while also having anough cities to build them all (while also not being overrun by barbarians, etc.). So, what I'm trying to figure out is if it's even theoretically possible to luck into a situation where one might be able to do this. Hence setting stuff up so that I'm advantaged, but not so that it's stuff that couldn't have just happened randomly.

Anyway, the result is attached. It's the save from the beginning of the turn on which aesthetics was gotten, so if you want to camp out the last hut and try for iron working or something instead you can do that. I figure this might be fun for people who can't regularly beat nobel to play around with. The only big problems with it are that I haven't changed civics or built a settler yet...
Spoiler :
but then again neither have any of the opponents.


edit: I should probably mention that I got open borders with all of the other civs. Also I've gone back and made it so that the city is producing a worker at the time of the save and uploaded that as well (the second file).
 

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my goodie huts (with scouts) only give me small ammounts of gold, or a map i already unveiled.

Edit: I usually turn them off. if i get 6 huts (usual), then i get about 150 gold, a warrior and a useless map. MAYBE if im lucky, i might get agriculture or something. Now, lets look at the AI.

the AI seems to get (per AI) getting 6 huts, 1 tech, 200 gold, a scout, or a barb group (the barbs are good for the AI, unlike humans, the AI gets a great bonus vs barbs).

Now, by the laws i have seen posted by our favorite vets...

Each positive hut popped by the AI is a negative for me. Therefore, if 8 AI each gets one tech, the AI gets an 8 tech lead, about 1.6k, and extra units.

Therefore, same with random events, each negative the AI gets (map) is a positive for me. I keep this turned off because on monarch+, the AI will almost always get a large ammount of techs and gold, where the player gets very little.
 
That's a feature. The probability of getting something is affected by difficulty (each tech's chance is unchanged by difficulty, but the possibility of getting a tech in the first place is). For example, you can even get settlers and workers on lower difficulties, and the barbs spawned will be weaker there (there are actually two types of barb spawns, weak and strong).
 
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