Which traits the civ SHOULD have ?

Sorry Akka. It was a late post and I was tyred and miss your point. Here is another attempt. AND I LIKE YOUR IDEA OF THREE NOT ONLY TWO TRAITS!
1 - These ones have their three traits, and I'm mostly happy with them. I feel they are historically adequate, but I may be wrong.


Arabia : Expansionist, Religious, Scientific. Maybe Seafaring insted of Scientific. As I know they were wery good sailor and have made colonies and cities and spred there religion in coast of Africa and islands of IndOceans and Indochina...hm
China : Agricultural, Scientific, Industrious. OK
France : Agricultural, Commercial, Scientific. well I would find a place for Indust. but not bad as you write
Vikings/Scandinavia : Militaristic, Expansionist, Seafaring.OK


2 - This section is for the civs where I'm undecided on some traits :

Byzantium : Commercial, Religious. and then Scientific/Seafaring/Militaristic ? SEAFARING
England : Commercial, Seafaring, and then Industrious/Expansionist ? INDUSTRIOUS
Spain : Religious, and then Seafaring/Militaristic/Expansionist ? SEAFARING and EXPANSION.
Germany : Militaristic, Scientific, and then Commercial/Industrious ? definetly INDUSTRIOUS



3 - Civs that just fulfill more than three traits. Which one I should dump ?

Rome : Commercial, Industrious, Militaristic, Expansionist. dump INDUSTRIOUS
Greece : Commercial, Religious, Expansionist, Seafaring, Scientific. dump EXP and SEAFARING (tho they are also seaf.)
Egypt : Agricultural, Religious, Industrious, Scientific. dump SCIENTIFIC (I think so..)


4 - Civs that I find/see enough traits for, or fulfilling traits that aren't in the game. Should I let them lacking, or should I add one ?

Aztecs : Religious, Militaristic, ? AGRICULTURAL definetly
Carthage : Seafaring, Commercial, ? INDUSTRIOUS (great shipmaker)
Mongols : Militaristic, Expansionist, ? tricky one They were truly just this two..
India : Religious, Agricultural, ? ..commercial?
Japan : Militaristic, ? RELIGIOUS and SCIENTIFIC definetly
Ottomans/Turks : Militaristic, Religious, ? not religious but EXPANSIONIST and possibly agricultular.
Russia : Expansionist, ? SCIENTIFIC definetly and agricultural..
Zulus : Militaristic, ? AGRICULTURAL and maybe cmmercial


5 - I just don't know enough about these civ. What do you advise me ? (this suppose that you KNOW about them, not just GUESS. Only real knowledge, please) :

Babylon/Sumeria : ? BABYLON : SCI. / REL. / AGR.
Celts : Religious, ? as I was advised by real Celt: +MIL and +AGR
Incas : ? agricult. religious. ..
Iroquois : ? COMMERCIAL, EXPANSIONIST, RELIGIOUS
Korea : ? ind /com /agr
Mali : ? -> ?
Persia : Militaristic, ? -> ?



I hope that I help you for desission a little this time.
If you are confused with some of my sugestion or completly disagree please say so.

Regards

Alone:)
 
Originally posted by Xen
would some care to explain to me the reasoning behind making Rome commercial?

I prefer Militaristic and Industrious for Rome -- but I think that Commercial would make a good third trait, because it reduces corruption -- that makes it easier for their Civ to hold on to a large land mass for a long period of time.

Also Commercial provides funds to support Rome's large military -- I think that was the rationale that the designers used to justify it in the first version.

Religious and Expansionist can be justified, but I think that other traits fit their culture better. Agricultural is slightly less justifiable in my opinion.

Seafaring and Scientific are probably the least justifiable for Rome.
 
Originally posted by Akka
Mmh, people, I thank you for sharing your opinions, but I need help on what THREE traits I need to give to the civilizations I selected, ad why :)

Two traits help only partially, and traits for civ outside my selection don't help ^^
(though, if you really consider a civ should be in and I left it out, then you can explain why, that can make me change my mind after all)

And yes, I think that three traits are much better than two :)

Sorry for not being as helpful to you as you'd like, Akka... I used your thread as an excuse to analyze the traits in the way I would have implemented them. That was kind of threadjacky of me.

If you're really stumped for a third category, just keep in mind that Agricultural and Religious can be made to fit almost any Civ.

Maybe you should approach it from the standpoint of what the traits do for the Civ:

Agricultural -- increases population growth -- the Civs with the largest populations should be Agricultural

Commercial -- reduces corruption, great for large sprawling empires

Expansionist -- guarantees maximum gains from goody huts, facilitates early land exploration

Industrious -- improves Worker speed for more roads and infrastructure

Militaristic -- improves chances for unit promotion and leaders in battle, indicates lots of conquest

Religious -- indicates a very strong central government, allows stable transitions between gov't types

Scientific -- bonus tech when advancing through ages

Seafaring -- facilitates early sea exploration, coastal colonies
 
Vikings fit much better expansionist than commercial

Well, most Scandinavians won't concur here...that's why in the DyP mod the Vikings were MIL/ COM since ever ;) .

Agricultural -- increases population growth -- the Civs with the largest populations should be Agricultural

If you consider all Civs with the AGR trait so far, this is clearly a misconception: AGR means 'Being able to grow food under hostile conditions' - Dutch (no land at all), Inca (Mountains), Mayans (Jungle), Aztecs (Desert), Sumeria (Desert), Celts (Rainy Atlantic Islands)
 
Akka --

Taking the above info we could posit that the Mongols were Expansionist, Militaristic and Commercial -- with Commercial being the means by which they benefitted from holding the largest land mass in history.

By contrast, Rome would be Militaristic, Industrious and Commercial.

A nation with a large, dense population is Agricultural -- e.g. China and India. Their ability to maximize food production facilitates massive populations. Any of the earliest Civs could be said to be Agricultural -- Sumerians, Egyptians, Babylonians. This is how they rose to dominance early in world history.
 
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