Akka
Moody old mage.
The appearance of two new traits are very good for variety. Particularly when you wish to mod the game.
That's what I did, but I'm now facing some troubles : which civ should get which traits ?
For some it's easy, but for others it's quite hard : there is the ones (like Greece or Rome) that just fill more than three traits (Greece was, at the same time, religious, scientific, seafaring and commercial... ), and then I have to find which one is the least important ; there is also the opposite, civ that just fit one or two traits (example : Mongols, who were militaristic and expansionist, but really nothing else...), and then I wonder if I should make them "under-civ" with less traits, or if I should hurt the history and give them additionnal ones, based on analogies and likeliness ; and finally, there is the ones I just don't know enough about to take a decision (Korea, Babylon...).
So, well, I'd like to ask for opinions here
Here is the list of the civ I'll use, separated in four sections :
1 - These ones have their three traits, and I'm mostly happy with them. I feel they are historically adequate, but I may be wrong.
Arabia : Expansionist, Religious, Scientific.
China : Agricultural, Scientific, Industrious.
France : Agricultural, Commercial, Scientific.
Vikings/Scandinavia : Militaristic, Expansionist, Seafaring.
2 - This section is for the civs where I'm undecided on some traits :
Byzantium : Commercial, Religious. and then Scientific/Seafaring/Militaristic ?
England : Commercial, Seafaring, and then Industrious/Expansionist ?
Spain : Religious, and then Seafaring/Militaristic/Expansionist ?
Germany : Militaristic, Scientific, and then Commercial/Industrious ?
3 - Civs that just fulfill more than three traits. Which one I should dump ?
Rome : Commercial, Industrious, Militaristic, Expansionist.
Greece : Commercial, Religious, Expansionist, Seafaring, Scientific.
Egypt : Agricultural, Religious, Industrious, Scientific.
4 - Civs that I find/see enough traits for, or fulfilling traits that aren't in the game. Should I let them lacking, or should I add one ?
Aztecs : Religious, Militaristic, ?
Carthage : Seafaring, Commercial, ?
Mongols : Militaristic, Expansionist, ?
India : Religious, Agricultural, ?
Japan : Militaristic, ?
Ottomans/Turks : Militaristic, Religious, ?
Russia : Expansionist, ?
Zulus : Militaristic, ?
5 - I just don't know enough about these civ. What do you advise me ? (this suppose that you KNOW about them, not just GUESS. Only real knowledge, please) :
Babylon/Sumeria : ?
Celts : Religious, ?
Incas : ?
Iroquois : ?
Korea : ?
Mali : ?
Persia : Militaristic, ?
PS : please, keep in mind that I wish to get opinions keeping history and scale in consideration. It's not because this civ made two inventions that it should be considered scientific, nor because it traded three kind of goods that it should be considered commercial. What is important are the cultural and historical tendencies and accomplishment of the whole civ.
That's what I did, but I'm now facing some troubles : which civ should get which traits ?
For some it's easy, but for others it's quite hard : there is the ones (like Greece or Rome) that just fill more than three traits (Greece was, at the same time, religious, scientific, seafaring and commercial... ), and then I have to find which one is the least important ; there is also the opposite, civ that just fit one or two traits (example : Mongols, who were militaristic and expansionist, but really nothing else...), and then I wonder if I should make them "under-civ" with less traits, or if I should hurt the history and give them additionnal ones, based on analogies and likeliness ; and finally, there is the ones I just don't know enough about to take a decision (Korea, Babylon...).
So, well, I'd like to ask for opinions here
Here is the list of the civ I'll use, separated in four sections :
1 - These ones have their three traits, and I'm mostly happy with them. I feel they are historically adequate, but I may be wrong.
Arabia : Expansionist, Religious, Scientific.
China : Agricultural, Scientific, Industrious.
France : Agricultural, Commercial, Scientific.
Vikings/Scandinavia : Militaristic, Expansionist, Seafaring.
2 - This section is for the civs where I'm undecided on some traits :
Byzantium : Commercial, Religious. and then Scientific/Seafaring/Militaristic ?
England : Commercial, Seafaring, and then Industrious/Expansionist ?
Spain : Religious, and then Seafaring/Militaristic/Expansionist ?
Germany : Militaristic, Scientific, and then Commercial/Industrious ?
3 - Civs that just fulfill more than three traits. Which one I should dump ?
Rome : Commercial, Industrious, Militaristic, Expansionist.
Greece : Commercial, Religious, Expansionist, Seafaring, Scientific.
Egypt : Agricultural, Religious, Industrious, Scientific.
4 - Civs that I find/see enough traits for, or fulfilling traits that aren't in the game. Should I let them lacking, or should I add one ?
Aztecs : Religious, Militaristic, ?
Carthage : Seafaring, Commercial, ?
Mongols : Militaristic, Expansionist, ?
India : Religious, Agricultural, ?
Japan : Militaristic, ?
Ottomans/Turks : Militaristic, Religious, ?
Russia : Expansionist, ?
Zulus : Militaristic, ?
5 - I just don't know enough about these civ. What do you advise me ? (this suppose that you KNOW about them, not just GUESS. Only real knowledge, please) :
Babylon/Sumeria : ?
Celts : Religious, ?
Incas : ?
Iroquois : ?
Korea : ?
Mali : ?
Persia : Militaristic, ?
PS : please, keep in mind that I wish to get opinions keeping history and scale in consideration. It's not because this civ made two inventions that it should be considered scientific, nor because it traded three kind of goods that it should be considered commercial. What is important are the cultural and historical tendencies and accomplishment of the whole civ.