Optional said:
Then Expansionist; an undependable trait, some luck needed, but potentially great, also on higher levels. The biggest chance to score a free settler with a scout comes on Deity by the way, so it's not all misery with the goody huts on those tougher levels. But the important bit is the early contacts. Without early contacts the chance that the AI rushes ahead of you in science is considerable. Scouts or curraghs are really needed to get those early contacts; warriors are too slow on the higher levels.
I agree with the bit about the free settler. So, expansionist has potentially high value on a Deity map, sure. But, I disagree with the implication here that you need those early contacts. Believe it or not, the AI rushing ahead of you in tech even without the Great Libary may not slow down your finish date on Sid or Deity. In fact, them rushing ahead of you such that you have 4 techs while they have the whole ancient age, may actually speed up the time by which you can launch. And I don't necessarily mean having Pottery, Alphabet, Writing, and Literature only. I also disagree with what you said about warriors as too slow. Then again, an earlier contact via curraghs or scouts might get the AIs techs faster so they pick up the overall research pace that way. So, the overall tech pace picks up. Though, I guess that may make an expansionist tribe "better" in the sense of possibly launching faster instead of making them "easier" to launch with.
Optional said:
You're starting with Pottery when you're Expansionist, and don't underestimate that early granery.
I would counter this by saying that on a pangea Deity or Sid you can probably research Pottery yourself as your first researched tech without necessarily slowing down the overall tech pace at all. Nor would that necessarily make it harder to launch. In fact, it might make things easier. I know that may sound strange, and I probably wouldn't have believed even a week ago, but now I do.
Optional said:
Expansionist doesn't give any added value after the AA, agreed, but other tribes might not even come out of the AA that well, and then even cheap libraries don't help anymore if you're Korea or Germany and already terribly behind.
True, but the free tech each era can help a good bit.
That's all a really minor disagreement of your response though Optional. I agree with you that Portugal certainly doesn't necessarily come as the hardest to play nor the worst in terms of research potential. Having the extra commerce comes as significant enough in itself to beat out Arabia, the Zulu, Japan, the Mongols. The coastal capital may seem to decrease optimal placement for corruption on a pangea map, but one can always swap one's palace to a more central location. And starting with Alphabet in a lot of cases will make a spaceship launch easier... as well as more quickly achieved. So, no Seafaring tribe should end up at the bottom in my mind also, even Portugal on a Sid pangea map.
Funny though they have the most votes
so far.
Maybe I should post another poll with only The Zulu, the Mongols, the Arabs, and the Japanese as choices. From what I recall my pangea Deity games have usually had the Byzantines as having a good amount of gpt compared to most of the other tribes in the game, and Chamnix has had similar experiences in fast research games (all scientific opponent)... which seems to imply that under equivalent conditions the Byzantines can outresearch other scientific tribes, which in turn implies the Seafaring trait as one of the strong research traits. I probably will do such a poll, unless someone can convince me that the Seafaring trait as significantly weaker than I currently think. Good point about not everyone potentially having "done their homework properly".
To make my purpose clear, with this poll or the next one I want to establish "the" most difficult tribe for winning a high-level spaceship victory... or at least get a tribe that's *almost* at the bottom of the list. Then I'll turn around and play a standard Sid pangea 60% map with Sumeria, the Ottomans, Persia, the Byzantines, Babylon, Germany, and Greece or Korea as my opponents and launch the spaceship.