Kael
Deity
I know its hard to decide what is to powerful if we don't have a common standard. But as you know FfH doesn't balance on the individual component, but on the civ as a whole (so more powerful world spells may be okay in a weaker civ, or vise versa).
What I need to know is what world spells are so powerful as to be broken?
What I need to know is what world spells are so powerful as to be broken?