While We Wait: Small Discussion Thread

Yes, you can have a maximum of one combat unit and one non-combat unit in a tile. So you can't have two workers or even a worker and a settler in the same tile.

Thanks for the information. That's an interesting change to the gameplay then - no more stacking workers to produce improvements in one turn. Probably makes it a lot more difficult to do combat engineering by building roads just as you are about to attack.
 
I'm not sure what you mean. Most combats in Civ5 where two fully healed units of similar tech level fight doesn't result in the death of a unit. So if you have a unit that can move after attacking (a mounted unit), it will be able to retreat. A melee unit can retreat in the next turn.



I don't have hard information but judging from other games that implement zones of control, you will still be able to attack. It will most likely work like this: You move 0 or more tiles up to your number of movement points, then you attack. When you attack, the unit ends its turn. So you can move one tile, then into the ZoC, then attack.

ah, so its more to control so you cant go past the units in the front.
 
I'm curious if Great Wonders ever go obsolete. They never mention any obsoleting era/tech in the PDF manual to the game. Will you still be getting the benefit from The Great Wall and others in the modern era?
 
ah, so its more to control so you cant go past the units in the front.

That's at least how it works in, for example, Battle for Wesnoth. By the way, I can recommend playing that game while you wait for Civ5. It's free and uses a similar combat system with 1upt and a ZoC but no ranged attacks from behind the lines (ranged units have to be adjacent to the unit they are attacking). I think it's pretty good to get used to the hex system, personally.
 
I wonder if we'll see any quality "leaderhead" mods for this game, since complexity has risen much. I worry that a true 3-D specialist skills are required to make a leaderhead comparable to vanilla in terms of quality, not to mention the need to voice-over such a mod. Hope I'm wrong.
 
I'm curious if Great Wonders ever go obsolete. They never mention any obsoleting era/tech in the PDF manual to the game. Will you still be getting the benefit from The Great Wall and others in the modern era?

Strange they didn't mention it in the PDF, but I would imagine so. France's Ancien Regime expires after Steam Power - I would assume a similar thing happened with Wonders.
 
If I turn the sound off, will I still be able to play the game? No unmissable sounds cues or anything? I have a tradition of putting on Sigur Rós while playing.
 
If I turn the sound off, will I still be able to play the game? No unmissable sounds cues or anything? I have a tradition of putting on Sigur Rós while playing.

I'd say so. There's been a lot mentioned about how notifications will drop down on the right side of the screen, not dissimilar to the Total War games (Rome onwards).
 
i dont think the 3d animations will actually mean much, imo this is being used to replace the relation stats used in cIV ... and definatly not the voice overs, not many of us can understand any of the other languages being used

but fluff is a nice thing to have around and it will be interesting to see what the mod guys can come up with
 
Can a worker and a roman legion build a road on the same hex at twice the speed? People assumed so, but I wonder if they even bothered with the code, since you cannot stack workers.
 
I feel fairly well-versed on the new changes in Civ5, but I have a question for you all:

How do you handle a situation where you have 3 layers of units that all have 2 MP, and you want to move a back unit to the front? Do I need to fiddle around with my (very well structured) middle layer in order to rearrange my units, or is it possible for the layer 1 and layer 3 units to swap?

I know that's a lot of units to have in one area at a time, but I could especially see this happening when you're attacking a city on a thin peninsula.
 
I feel fairly well-versed on the new changes in Civ5, but I have a question for you all:

How do you handle a situation where you have 3 layers of units that all have 2 MP, and you want to move a back unit to the front? Do I need to fiddle around with my (very well structured) middle layer in order to rearrange my units, or is it possible for the layer 1 and layer 3 units to swap?

I know that's a lot of units to have in one area at a time, but I could especially see this happening when you're attacking a city on a thin peninsula.
It was shown in one of the videos (I forget which, it was a while ago) that a unit that moves onto another friendly unit that still has movement remaining will switch places.

Presumably you couldn't move onto one of your units that did NOT have enough movement to go back to your original hex.
 
It was shown in one of the videos (I forget which, it was a while ago) that a unit that moves onto another friendly unit that still has movement remaining will switch places.

Presumably you couldn't move onto one of your units that did NOT have enough movement to go back to your original hex.

Thank you, I hadn't seen it in any videos (although the 2 hr live feed did have a lot of units...). That makes sense, I was afraid I would have to slide each unit down.
 
I'm wondering about the Bombardment promotion. It says it increases "Combat Strength against land units" but the promotion goes on ranged units. So does this mean it improves ranged strength, or does it increase melee strength?
 
I'm wondering about the Bombardment promotion. It says it increases "Combat Strength against land units" but the promotion goes on ranged units. So does this mean it improves ranged strength, or does it increase melee strength?

I think it's for naval (and maybe air) units, and increases their ranged strength against land units.
 
I have some quick questions after reading the Manual:

1) Do Great General Bonuses stack? I.e. could you have 3 Great Generals behind the lines and have troops within 2 hexes of each, i.e. a unit in the middle, get 3X the bonus?

2) How do Promotions work, XP-wise? Is it 15 XP for each promotion, consistently? Or does each new promotion require more and more XP? Given that each XP-adding building adds 15XP (Barracks, Armory, Militaiton Academy), I'm assuming it's a flat 15 XP per? Then you could have a Thrice-promoted unit upon construction.

3) Specifically to the Germans: Since a spearman and a Landsknecht cost the same, production-wise, does that mean the upgrade once you research the necessary tech, is instant and free? Or do you think it will still cost money, i.e. upgrading Spearman to Pikeman?
 
1) Do Great General Bonuses stack? I.e. could you have 3 Great Generals behind the lines and have troops within 2 hexes of each, i.e. a unit in the middle, get 3X the bonus?

I assume not.

2) How do Promotions work, XP-wise? Is it 15 XP for each promotion, consistently? Or does each new promotion require more and more XP? Given that each XP-adding building adds 15XP (Barracks, Armory, Militaiton Academy), I'm assuming it's a flat 15 XP per? Then you could have a Thrice-promoted unit upon construction.

No, it's not not flat, we've seen 150 XP unit and it had less than 10 promotions. Not sure about actual progression.

3) Specifically to the Germans: Since a spearman and a Landsknecht cost the same, production-wise, does that mean the upgrade once you research the necessary tech, is instant and free? Or do you think it will still cost money, i.e. upgrading Spearman to Pikeman?

I think the upgrade will be free and beelining to Landsknehts sounds like good strategy.
 
The video works on iPad, pretty cool.


This is slightly off-topic, but so is the above statement. Why wouldn't it work? Apple are in trouble if people are surprised to find an internet video actually working on their products....
 
I think it's for naval (and maybe air) units, and increases their ranged strength against land units.

I don't think so. I believe the manual can be trusted at least with the unit types the promotions go on because these are so fundamental. It would also be a very marginal promotion.

My theory was that it's a promotion for ranged units that improves both melee and ranged stats. But in that case, it would be vastly superior to the accuracy and barrage promotions, so I doubt that theory is correct now. If it's only for melee combat, though, it'd be very weird because it's very rarely useful and promotions like logistics and such have bombardment as prerequisite.

A new theory of mine is that bombardment is for siege units and has to compete with the siege promotion. That would make more sense, especially if you factor in the name, but mean that archer units won't be able to get Logistics at all and will have a hard time getting Range.
 
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