The Islam religion only causes problems for me. I used to play as a religion monger, where I would basically hog all of the religions. When I did this, it would basically force me to go down the dead-end path of Divine Right (thus either wasting a prophet, when I have Holy Buildings to me making, or wasting my time through research), unless I wanted to risk somebody else getting Islam first. It would then just spread and some stupid country would pick up Islam as their state religion when NOBODY wants Islam, not even the person who founded it (me).
Now that I am no longer a religion monger, but more of a technology monger, I just avoid Divine Right entirely. Even when it takes me only two turns, I'm like, "Eh, that's a good waste of two turns!" Instead, I just trade for it with some lowly civilization. The stupid AI who bothered to go for Divine Right first, however, then becomes a menance to the whole world. When an AI founds a religion, they tend to want to stick with that religion despite any logical factors... so you'll have one AI who is saying, "We hate you for following a heathen religion!" to everybody in the world, and that same AI will go around asking people (actually, just you), to convert to his or her religion (and thus giving you further penalties towards their relationship).
So no matter how I look at it, Islam has only ever caused problems for me. I guess if the other religions have already been taken and you absolutely MUST have a religion, then you could take a rush for it. Since people will be more hesitant to go for it since it's a dead-end technology, you'll be more likely to discover it first (if you're playing with players, at least).
:Edit: Oh... and... how do you Oracle Divine Right? The Oracle is like... a Bronze Age wonder... and Divine Right is in the Medieval era... so I'm not seeing how you could get that high into the technology list without somebody else having grabbed the Oracle first...