Who beat Deity difficulty?

With a good start and balanced land (no runaway AIs) Deity is winnable most of the time. However, just picking a random leader on a random map can be humiliatingly difficult with many rage quits and re-rolls.

So imo, winning at Deity is all about the map. Easy maps verge on auto win while even slightly difficult starts can spiral out of control with 1 mistake or random AI nonsense.
 
With a good start and balanced land (no runaway AIs) Deity is winnable most of the time. However, just picking a random leader on a random map can be humiliatingly difficult with many rage quits and re-rolls.

So imo, winning at Deity is all about the map. Easy maps verge on auto win while even slightly difficult starts can spiral out of control with 1 mistake or random AI nonsense.

what?
 

Yea man, good leaders and strong maps make Deity consistently winnable. Here's the last Deity forum game I played (a while ago): This one has the save if you wanna shadow it. Now I dug this one up JUST FOR YOU ^^. Why? Because I opt to play a forge, hammer heavy style with the Mids. Definitely not my norm on these levels but.......you do what the land tells you!

http://forums.civfanatics.com/showthread.php?p=13051631#post13051631

And to Victory: http://forums.civfanatics.com/showthread.php?p=13084998#post13084998
 
I beat deity recently as Mansa Musa, random start.

Holy cow, does the AI get a lot of unit production on deity! Actually, I have a question: can the AI somehow produce more than 1 unit/turn in each city on deity? Because I had set up a chokepoint in a war with Joao where I was absolutely shredding his incoming stacks of riflemen and artillery, usually more than 15+ per turn, but his number of units seemed to be actually increasing. He only had about 8 cities, and I had espionage visibility in all of them so that I could see their production and even their garrisons. I want to know what hat deity Joao was pulling his units out of because his units just kept on accumulating. Thankfully, I had 30+ cities by that point, and I was able to build up my forces more quickly as I whittled his down, or at least as I kept his forces at bay, considering that I never was able to whittle his forces down until I started landing with marines and actually capturing cities. Man, was it a tough slog!

AFAIK a city can produce 2 units per turn, 1 drafted and 1 built. Although obviously there is the limit to how many cities can draft per turn as well.
 
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