So in other words, you haven't really got a metric by which to measure complexity. Maybe you should use some other word.
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and yes, that is the entirety of my response to you.
So in other words, you haven't really got a metric by which to measure complexity. Maybe you should use some other word.
Veneke said:It's a reasonable strategy that. Actually what I was thinking of when I wrote that was the SE vs CE debate.
Veneke said:It's not whether the micromanagement is needed or not, but that it's absent in CiV. Also, where did you come up with that information?
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and yes, that is the entirety of my response to you.
On lower levels it's an irrelevant, since you can do pretty much anything and win. Looking back at my first Emperor win in Civ 4, I was noobing it up by building stonehenge, thinking philosophy was useless, and treating every AI like dirt. But hey, Vanilla AIs suck against axe rushes, so bombs away.
Really? I think micromanaging is alive and well in Civ 5, and not just not the military side. Workers can still be optimized, at least for now, it's kinda interesting trying to determine whether it's worth it to get a short, cheap road or a longer road with better logistics. Growth can also be micromanaged against the desire for happiness Golden Ages. Contrast this with Civ 4, where growing to happy cap and progressively whipping out buildings was a no-brainer.
As for game length, TheMeinTeam has pretty entertaining youtube videos. While I'm not as fast as him, my longest ever BTS game was 9 hrs (Deity), with lower levels averaging 3.5-4 hours. Not that this is a bad thing mind you. My biggest complaint about Civ 5 is the length of games.
There are 37 or so buildings in vanilla Civ IV, not counting various flavors of religious buildings. There are around 44 in Civ V.
Is that what you meant by less options?
I'm sure there is a system to measure complexity, and I'm equally sure that's its extraordinarily complex.
It's actually rather simple. Numbers comparison.
Civ V is not significantly less complex than Civ IV. You're in error there.
Perhaps you're upset that vanilla Civ IV is less complex then Civ IV + expansions + player mods.
There are 37 or so buildings in vanilla Civ IV, not counting various flavors of religious buildings. There are around 44 in Civ V.
Is that what you meant by less options?
It's actually rather simple. Numbers comparison.
Civ V is not significantly less complex than Civ IV. You're in error there.
Perhaps you're upset that vanilla Civ IV is less complex then Civ IV + expansions + player mods.
You are completely missing the point. The number of buildings has nothing to do with complexity.
Complexity comes down to decisions, and the number of decisions that are needed in Civ5 is much less than Civ4.
I'm sure this has been pointed out, but I'll reiterate for the sake of intellectual honesty: polls with self-selecting samples are worthless.
How many hours have you put into the game and what settings and difficulties have you played?
54. Immortal.
Does that make my opinion more valid somehow?
Well yeah if you have put in time rather then just parroting what others are saying you obviously have a better idea of the game.
It's actually rather simple. Numbers comparison.
Civ V is not significantly less complex than Civ IV. You're in error there.
Perhaps you're upset that vanilla Civ IV is less complex then Civ IV + expansions + player mods.