PhilBowles
Deity
- Joined
- Nov 20, 2011
- Messages
- 5,333
I am not so sure about that; the AI has been using the resolutions very effectively against me, or trying to in some cases. When they failed to enforce something that would have crippled me, it was because of my active intervention to prevent it from happening. Every single time the AI tried a "real-politik" offensive against me, it was consistent with their obvious VC strategy, the environment, the political situation and the potential danger I was posing for the proponent of the resolution.
I am quite surprised about that; I expected far less, to be honest, with so many new, complex and interacting systems.
I'll grant (and have often argued it in favour of Civ V's AI diplomacy in the past) that the more complex demands on an AI in the Civ V system would be likely to lead to worse results, and the one we have does reasonably well.
The AI is self-interested enough that you can take certain in-game actions to get the results you want - if an embargo is planned on one of your luxuries, you can prompt the AI to vote your way by selling them that particular luxury. You can get their help adopting your world religion by spreading it to them.
And the AI in my games has consistently tried to embargo civs it's at war with. This may actually be suboptimal - you usually want the civs you're at war with to be able to trade so you can plunder their caravans and cargo ships. It's the ones you aren't at war with but who pose an economic threat (such as by buying your CSes) you'll want to shut down.
My issue is more with the way the AI fails to take account of resolutions in its actual game conduct. If there's a world religion, it will still object to you spreading it to them. If there's a world ideology, they'll stubbornly stick with their different one however much unrest that causes. It's fully capable of proposing a World Fair etc. and then failing to put any significant effort into completing the project.
And finally there's the Choose a Host issue. With World Leader votes, voting for themselves is unfortunate but doesn't have much effect on subsequent gameplay (beyond the fact that there is subsequent gameplay because no one's won). But choosing a host is different - if you're the host, it's because you have the most votes to begin with, and then you get two more. Other than trying to steal your city-states, the AI doesn't know how to deal with this - however it should have the ability to get behind a civ that they think is likely to support their interests, based on past relationships and/or ideology. When I'm the host, I stay the host.
That's not always the case for the AI, since individual AIs aren't as good as a human at retaining targeted control of multiple CSes, but the AI inability to work together puts the human at an advantage.